Release Notes
PiXYZ PLUGIN for Unity 2018.3
Patch 2018.3.2.3
- Add support for Unity 2019.1.0b2
- Add support for multiple Metadata components in tools actions
- Improve "Use Materials from Resources" to find materials recursively
- Fix Debug Meshes Info printing wrong meshes count
- Fix rare crash for some fbx files
Patch 2018.3.1.18
- Add message when building for Windows informing about libraries includes
- Change CAD precision at import time for wire format to better handle unit change
- Fix '.' in filename triggering a file not supported error
- Fix BRep edges recalculation when applying a scale matrix
- Fix BRep faces orientation when applying a symmetry matrix
- Fix FailFast error appearing in Unity 2018.3
- Fix MoveOrigin base action not working when using custom on a root gameObject
- Fix Reading .pxz compatibility with 2018.2
- Fix error when disabling stats logging
- Fix import not working when PiXYZ is installed in a directory with unicode characters
- Fix non uniform scale issues
- Fix race concurrence on IOFile
- Improve performances of assembleCAD method
Patch 2018.3.1.4
- Fix update window not showing when it should
Patch 2018.3.1.3
- Add Dynamic Parameters in tools UI
- Add Insert Before in Rule Engine GUI
- Add Missing Action block when Action ID is missing in tools
- Add possibility to switch off Live Sync, and file size limit for Live Sync
- Add preference to include PiXYZ in standalone build or not
- Add warning when using LiveSync while LiveSync is disabled in the Preferences
- Improve Move Origin tool
- Improve UI layout for struct / class types
- Improve readability in ToolboxDialog
- Improve tooltips disposition
- Change Set Visibility tool name to Set Enabled
- Change default values for Randomize Transform tool
- Fix CreatePrefab to work with Unity 2018.3.0b10
- Fix Replace GameObject to Instantiate Prefab instead of GameObject to successfully create links in nested prefabs
- Fix Rules applied after prefab creation (should be applied before)
- Fix Toolbox script generation
- Fix a visual glitch when switching some rule blocks
- Fix build for all target platforms
- Fix compatibility to .Net3.5
- Fix default material not using override shader
- Fix error in merge when a material is missing
- Fix unclamped values of some imported material properties
- Fix creo composed extensions (ex: .asm.4) not visible in the file browser
Patch 2018.3.0.37
- Fix PiXYZ dependencies copy when building standalone Windows application.
- Fix check for updates
- Fix slow ImportedModel inspector
- Fix Live Sync window re-poping even when ignored
- Fix ImportedModel editor not properly locking some fields
- Remove prefilled data from boilder plate licensing window
Release 2018.3.0.34
- Add RuleEngine for automatic scene staging and optimization
- Add Toolbox for interactive scene staging and optimization
- Add File Drag&Drop in the scene
- Add new serializable Import Settings presets
- Add Live Sync (beta)
- Add automatic lightmap UVs generation
- Add Unity SRP (Scriptable Render Pipeline) support
- Add a scripting API documentation
- Improve the User Interface and User Experience for every plugin interface
- Improve global import speed in editor and at runtime
- Improve boiler plate sample (now a scene)
- Improve scripting API (complete refactoring)
- Improve material conversions from CAD to Unity
- Improve overall compatibility (.NET, scripting backend, ...)
- Fix UI issues
- Fix quadrandles not supported
- Fix some hierachy issues
- Fix some assembly / part / instance naming issues
- Fix non uniform scaling issues
Older Releases
PiXYZ PLUGIN for Unity 2018.2