We’ve made a lot of improvements to our Products in the 2019.2 release and changed some behaviors regarding the usage of the Pixyz Plugin for Unity.

To respond to all our users‘ requests, we’ve synthetized the many use cases possible in one table:


 

Plugin User Interface 1

Plugin API 2

 

Unity Editor

Unity Editor

Unity Runtime

Import CAD Files

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Import PXZ Files

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Use Toolbox

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Use Rule Engine

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Plugin User Interface 1


This is the classic way of using the Pixyz Plugin  for Unity.

Files of any supported format can be imported in the Unity Editor through the dedicated menus, which are :


  • Importing from the menu bar : Pixyz > Import Model


  • Importing by placing the 3D model in the Asset folder


GameObjects can also be optimized using the Toolbox and the Rule Engine menus.


Plugin API 2

API Editor


The Pixyz Plugin for Unity can also be used to import files and optimize models through an API.

With a standard license (purchased from the website), it is only possible to import .PXZ files.

The standard license allows also the optimization of GameObjects via the API in the Editor.

API Runtime


You can only import Pixyz files through the API at Runtime. If you want to do so please contact us at sales@pi.xyz.



NOTE        There are several Pixyz solutions available to generate .pxz files from your CAD data. Please contact us at sales@pi.xyz to present you the best alternative according to your need(s).


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