Release Notes
Update 2020.1.2.16
(Released September 15, 2020)
Improved
- Prevent users from importing while its already importing (causes crashes)
- Replace warning with a dialog when adding pixyz importable files to the project, with the possibility to import directly using default settings
- "Creo" format: Add support for version 7
- "ACIS" format: Add support for version 2020
- "Catia" format: Add support for version V5-R2020
- "JT" format: Add support for version 10.3
- "Autodesk Inventor" format: Add support for version 2021
- General continuous improvement for all formats
Fixed
- Fix an error when building without initializating the plugin
- "Alias" format: Fix bad handling of symmetries at import
- "IFC" format: Fix potentially missing parts in *.ifc files
- "3DXML" format: Fix bad instances handling at export generating unreadable files (import fail)
- "3DXML" format: Fix potential crash when exporting *.3dxml files after deleting textures
- "Pixyz" format: Fix *.pxz export issue with very big files
- Fix bad "Hidden Removal" bad behavior with transparent parts
Update 2020.1.1.8
(Released July 01, 2020)
New
- Add "Repair Instances" feature at import to create instances from similar parts
- Add « Yes for all » option when unpacking prefab from toolbox
- Add basic README at the package root
Improved
- "SolidWorks" format: Add support for version 2020
- "Revit" format: Add support for version 2020
- "NX" format: Add support for version 1899
- "Parasolid" format: Add support for version 32
- "PLMXML" format: Add ExternalFile support
- "STEP" format: format improved to avoid missing parts
- "All formats": Add a default material import when an unknown type of material is used
- Add a precision to evaluate if a CAD Curve is closed or not
- Disable automatic patch merging for PXZ files to increase performances
- Add serialization of colliders generated with the toolbox when creating a prefab
Fixed
- "3DXML" format: Fix potentially missing metadata at import
- "USD" format: Fix disconnected meshes at import (using format indexation)
- "CGR" format: Fix potential crash when reading some PMI
- "Alias" format: fix precision issue with the mode "By layer (one part by layer)"
- "Pixyz" format: Fix missing components located on root node at import
- "Pixyz" format: Fix potential crash when importing pr manipulating an old *.pxz file (prior to version 2020.1)
- "Revit" format: Fix long delay upon reading metadata
- Fix regression on performance of prefab creation
- Fix compatibility link to doc
- Fix no repaint when selection has changed in toolbox
- Fix compatibility with unity 2018.4 to 2019.2
- Fix CreatePrefab missing materials
Known Issues
- JT format: JT v10 format gives uneven results. When possible, prefer using JT v9 format.
- The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)
Hotfix 2020.1.0.25
Improved
- Make plugin compatible with the Unity Package Manager
See https://gitlab.com/pixyz/support/plugin-unity/plugin-unity
Fixed
- Fix compatibility with Unity 2018.4
- Fix VRED import issues
- Fix mesh colliders not serialized when creating prefab
- Fix point cloud splat shader far distance
Release 2020.1.0.22
(Released April 20, 2020)
Breaking Changes
- Namespace PiXYZ is changed to Pixyz
New
- Add PLMXML reload
- Add point cloud LODs at import time
- Resize texture when too large
- Add support for USD file format
- Add support for RVM file format
- Add opacity in baking
- Make merge LOD-aware
- Add undo-redo in toolbox / rule-engine
- Add 'Run Rules' action to allow the nesting of staging rules
- Add compatibility with Unity 2020.1
- Add support for custom plugin location in Asset folders
Improved
- Change default LODs in ImportSettings
- Remove "Only If Settings" preference and change enum for bool (default is Always)
- Improve LOD control in import window
- Improve Alias material conversion
- Add possibility to (re)import multiple files placed in Asset folder at once (multiselection support)
- Add support for files placed in a custom package (via Unity's package manager)
- Improve performances of LOD generation
- Update Pixyz identity
- Improve token information in license manager
Fixed
- Fix warnings in matrix conversion
- Fix black triangles when retopologizing
- Fix instances not handled when retopologizing multiple objects at once
- Fix licensing not working when Unity project path contains special characters
Known Issues
- The VRED import has a few issues (a hotfix is coming very soon, for now please stay on 2019.2)
- The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)