Glossary
Item |
Description |
Assembly |
A scene node that contains components. It defines the hierarchy of the product structure. |
Component |
Part or Assembly |
Reduces the polygon density of a mesh by deleting vertices. |
|
Instance |
Scene node used to instantiate a Component |
Occurrence |
As Parts and Assemblies can be instantiated, an Occurrence is the instantiated occurrence of a Component. For example, if a wheel part is instantiated 4 times, there will be 1 Part but 4 Occurrences of the wheel. |
Patch |
CAD face or surface limited by spline curves |
Patch boundary |
A non-discontinuous patch border or edge |
Part |
Scene node representing a single object |
In surface modeling and solid modeling, Tessellation is the method used to represent 3D objects as a collection of triangles or other polygons. All surfaces, both curved and straight, are turned into triangles either at the time they are first created or in real time when they are rendered. The more triangles used to represent a surface, the more realistic the rendering, but the more computation is required See Meshes VS Nurbs for more information. |