Release Notes
Update 2020.2.6.2
(Released August 02, 2021)
Improved
- [Import] "Creo" format: version 8 supported
- [Import] "Parasolid" format: version 33.1 supported
- [Import] "Catia" format: version V5-6 R2021 supported
- [Import] "Rhino" format: version 7 supported
- [Import] "NX-Unigraphics" format: version 1980 supported
Fixed
- [Import] Fixed potential issue with STEP import
- [Import] Fix issue with materials on STEP AP242
- [Import] Fix potential bug with CATIA files
- [Import] Fix potential bug with Solidworks files
- [Import] Fixed potential issue with Parasolid file
- [Import] Fixed .IFC potential issues & crashes
Update 2020.2.4.5
(Released May 17, 2021)
Fixed
- [Import] "JT" format: Fixed a bug causing the loading of all LODs at import (only highest level is imported now)
- [Import] Fix bug which prevented to import .pxz file with curves or rigged animations
Known Issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Pixyz Point Clouds shader isn't compatible with WebGL applications
- *.DWG 2D Drawings doesn't handle the colors
- Importing .fbx with Plugin will keep only your albedo map
- Advanced Hidden Removal doesn't work while trying to preserve Cavities
- Bug with Create UV for lightMaps at Import
- Bug with CreateLOD + Repair Instances at import
Update 2020.2.3.9
(Released April 14, 2021)
Improved
- [General] Pixyz Plugin is officially compatible with Unity 2020.3 LTS
- [Import] "glTF" format: Updated format to import lines
- [Import] "JT" format: Updated format to import points
- [Import] NX-Unigraphics format: version 1953 supported
- [Import] Parasolid format: version 33 supported
Fixed
- [Import] Fix bug with override Shader at import
- [Import] Fix bug with Transparent materials not handled correctly
- [Import] Fix potential crash at import with textured model (.pxz)
- [Import] Fix prefab creation at import
- [Import] "FBX" format: Fixed metadata types different from "string" type not properly exported
- [Import] "glTF" format: Fixed metadata/custom properties (extras) not imported
- [Import] "glTF" format: Fixed Opacity map ignored when Diffuse map also contains alpha information
- [Import] "glTF" format: Fixed ORM textures not properly named at import
- [Import] "glTF" format: Fixed wrong albedo color with some GLB files at import
- [Import] "JT" format: Fixed metadata attached to empty occurrences not imported
- [Import] "JT" format: Fixed potential instability when importing files containing lines
- [Import] "Rhino" format: Fixed potential RAM limitation bug when importing .3dm files
- [Import] "SolidWorks" format: Fixed error with .SLDASM that was too demanding in memory and never ended
- [Import] "Parasolid" format: improved import of Parasolid properties
- [Import] "DWG" format: improved support
- [Import] "Catia" format: improved support
- [Toolbox] Fix bug on CreateUV projection when not using localAABB
Known Issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Pixyz Point Clouds shader isn't compatible with WebGL applications
- *.DWG 2D Drawings doesn't handle the colors
- Importing .fbx with Plugin will keep only your albedo map
- Advanced Hidden Removal doesn't work while trying to preserve Cavities
- Bug with Create UV for lightMaps at Import
- Bug with CreateLOD + Repair Instances at import
Update 2020.2.2.18
(Released February 17, 2020)
Improved
- [General] Add Pixyz_2020_2 or NEWER to Define list
- [Import] Update Import Window with Point Clouds
- [Import] "Revit" format: Added support for version 2021
- [Import] "Solid Edge" format: Added support for version 2021
- [Toolbox] Optimization algorithms on Mesh are now compatible with HDRP & URP
- [Toolbox] Better result with Retopology Standard
Fixed
- [Install] Fix install via Package Manager with Git link
- [Import] "Revit" format: Fixed incorrect UV coordinates within Revit models
- [Import] "STEP" format: Fixed incorrect loading of some STEP242 files
- [Import] "Creo" format: Fixed potentially missing geometries
- [Import] Fix Rule processing before Prefab creation at import
- [Import] Fix performances when importing .pxz file
- [Import] Fix bug with Culled level when generating LOD at import
- [Import] Fix triangularize at import that was causing holes in meshes
- [Import] Fix bug with .e57 that didn"t import all the GameObjects contained in the Point Clouds file
- [Import] Fix bug at import with .iam file
- [Import] Fix bug with limitations of textures size at import
- [Import] "3DXML" format: Fixed potential wrong positions giving exploded models
- [Toolbox] Fix bug on Merge that didn't merge sub-meshes
- [Toolbox] Fix bug with CreateUV that was changing Material's type
- [Toolbox] Fix warning text for Retopology functions
- [Toolbox] Fix error message with click on mesh renderer without material
- [Toolbox] Fix bug that was deactivating the full hierarchy when we were doing Remeshing fonction
- [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
- [Toolbox] Update behaviour with function launched on mesh without renderer
- [Toolbox] Fix presets on CreateUV for LightMaps
- [Toolbox] Fix issue with Create Normals
- [Toolbox] Fix issue with GameObject & Sub-mesh level on RemoveHidden function
- [Toolbox] Fixed "Smart Orient Faces" not properly orienting faces in some cases
- [LOD Tool] Fix LOD Bar when adding LOD Rule to an LOD Process
Known Issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Pixyz Point Clouds shader isn't compatible with WebGL application
- *.DWG 2D Drawings doesn't handle the colors
Update 2020.2.1.9
(Released December 24, 2020)
Improved
- [Import] Support of SolidWorks 2021 version
Fixed
- [Import] Fix potential issues with JT import
- [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
- [Toolbox] Fix issue with Create Normals
- [Toolbox] Update behaviour with function launched on mesh without renderer
- [Toolbox] Fix issue with GameObject & Sub-mesh level on RemoveHidden function
- [Toolbox] Fix presets on CreateUV for LightMaps
- [Material] Fix potential crash with Undo while Material Editor opened
Known Issues
- Using Merge function gives console's errors but still work
- Problem of memory leak while using Toolbox function
- Using Toolbox's functions change Meshes' name
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Assigning a LODRule to a LODProcess make the LOD distribution bar bugged
- Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
- Pixyz Point Clouds shader isn't compatible with WebGL application
Release 2020.2.0.64
(Released December 7, 2020)
Breaking Changes
- Pixyz Plugin for Unity can't be infused in your realtime applications for importing .pxz through API anymore. A new product for that purpose is coming soon
- Pixyz Toolbox can be used on your animated assets (imported via Unity) and preserves bones & rigged information.
New
- Add LOD Tools (in Preview)
- Add Decomposition Convex approach for Colliders generation
- Add Combine mesh function
- Add Create Billboard function
- Add "Neighbors Preservation" for Hidden Removal function
- Add Retopology Field-Aligned strategy (in Preview)
- Add support of Autodesk ReCap files (rcp, rcs)
Improved
- Automatic orientation of 3D models at import
- Improved .JT import: Full Preservation of 3D data information and better mesh quality for less triangles
- Improve .RVM import: Metadata imported with .RVM file through .ATT file
- Improved .GLTF import : Higher performances & support of Point Clouds data
- Improved Decimate To Target function with advanced parameters (ponderations)
Fixed
- Fix Retopology standard with Baked textures
- Fix rare bug on automatic decimation at import
- Fix .pxz with Point Clouds data
- Fix misplaced parts at import in some cases
- Fix several issues regarding .JT imports
Known Issues
- Problem of memory leak while using toolbox functions
- Bug with changes of meshes' name when using the Toolbox
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Bug with Remove Hidden Level sub-mesh & GameObject
- Create Normals give unrelevant result
- Problem when createUV on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Missing Presets on CreateUVforLightMaps
- Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
Update 2020.1.2.16
(Released September 15, 2020)
Improved
- Prevent users from importing while its already importing (causes crashes)
- Replace warning with a dialog when adding pixyz importable files to the project, with the possibility to import directly using default settings
- "Creo" format: Add support for version 7
- "ACIS" format: Add support for version 2020
- "Catia" format: Add support for version V5-R2020
- "JT" format: Add support for version 10.3
- "Autodesk Inventor" format: Add support for version 2021
- General continuous improvement for all formats
Fixed
- Fix an error when building without initializating the plugin
- "Alias" format: Fix bad handling of symmetries at import
- "IFC" format: Fix potentially missing parts in *.ifc files
- "3DXML" format: Fix bad instances handling at export generating unreadable files (import fail)
- "3DXML" format: Fix potential crash when exporting *.3dxml files after deleting textures
- "Pixyz" format: Fix *.pxz export issue with very big files
- Fix bad "Hidden Removal" bad behavior with transparent parts
Update 2020.1.1.8
(Released July 01, 2020)
New
- Add "Repair Instances" feature at import to create instances from similar parts
- Add « Yes for all » option when unpacking prefab from toolbox
- Add basic README at the package root
Improved
- "SolidWorks" format: Add support for version 2020
- "Revit" format: Add support for version 2020
- "NX" format: Add support for version 1899
- "Parasolid" format: Add support for version 32
- "PLMXML" format: Add ExternalFile support
- "STEP" format: format improved to avoid missing parts
- "All formats": Add a default material import when an unknown type of material is used
- Add a precision to evaluate if a CAD Curve is closed or not
- Disable automatic patch merging for PXZ files to increase performances
- Add serialization of colliders generated with the toolbox when creating a prefab
Fixed
- "3DXML" format: Fix potentially missing metadata at import
- "USD" format: Fix disconnected meshes at import (using format indexation)
- "CGR" format: Fix potential crash when reading some PMI
- "Alias" format: fix precision issue with the mode "By layer (one part by layer)"
- "Pixyz" format: Fix missing components located on root node at import
- "Pixyz" format: Fix potential crash when importing pr manipulating an old *.pxz file (prior to version 2020.1)
- "Revit" format: Fix long delay upon reading metadata
- Fix regression on performance of prefab creation
- Fix compatibility link to doc
- Fix no repaint when selection has changed in toolbox
- Fix compatibility with unity 2018.4 to 2019.2
- Fix CreatePrefab missing materials
Known Issues
- JT format: JT v10 format gives uneven results. When possible, prefer using JT v9 format.
- The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)
Hotfix 2020.1.0.25
Improved
- Make plugin compatible with the Unity Package Manager
See https://gitlab.com/pixyz/support/plugin-unity/plugin-unity
Fixed
- Fix compatibility with Unity 2018.4
- Fix VRED import issues
- Fix mesh colliders not serialized when creating prefab
- Fix point cloud splat shader far distance
Release 2020.1.0.22
(Released April 20, 2020)
Breaking Changes
- Namespace PiXYZ is changed to Pixyz
New
- Add PLMXML reload
- Add point cloud LODs at import time
- Resize texture when too large
- Add support for USD file format
- Add support for RVM file format
- Add opacity in baking
- Make merge LOD-aware
- Add undo-redo in toolbox / rule-engine
- Add 'Run Rules' action to allow the nesting of staging rules
- Add compatibility with Unity 2020.1
- Add support for custom plugin location in Asset folders
Improved
- Change default LODs in ImportSettings
- Remove "Only If Settings" preference and change enum for bool (default is Always)
- Improve LOD control in import window
- Improve Alias material conversion
- Add possibility to (re)import multiple files placed in Asset folder at once (multiselection support)
- Add support for files placed in a custom package (via Unity's package manager)
- Improve performances of LOD generation
- Update Pixyz identity
- Improve token information in license manager
Fixed
- Fix warnings in matrix conversion
- Fix black triangles when retopologizing
- Fix instances not handled when retopologizing multiple objects at once
- Fix licensing not working when Unity project path contains special characters
Known Issues
- The VRED import has a few issues (a hotfix is coming very soon, for now please stay on 2019.2)
- The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)