The VRED Import Settings will only appear if a .vpb file is selected in the Importing File Group.




  • Prefer Pixyz mesh: override VRED mesh with Pixyz tessellation. It will only work if NURBS data is present in the file. Warning: UVs and vertex colors will be lost.


  • Import Variants: import transform and material variants.

  • Import Animations

  • Smart Merging: merge parts while preserving variants and animations integrity.


  • Material Mapping Table (optional): rule engine table associating VRED material name (A) with its equivalent in Unity "Resources" folder (B). A UV size (in mm) can be set to override VRED one (C).



NOTE                The corresponding Unity materials should be placed in a “Resources” folder in the Unity project. Check the “Use Materials in Resources” checkbox to load them directly.