Importing PLM-XML
When import PLM-XML, we recommand you to use the import from Assets folder method (with Live sync). Pixyz will detect when updates have been made to one of the part of the PLM-XML and will only reload this part instead of re-import the whole PLM-XML model within your Unity Editor.
NOTE Pixyz will look for the files your PLM-XML is pointing. If it doesn't find exactly the one with the right format (for instance: Part10.jt), it will search then for a file with the same name but maybe with different extension/format.
In order to benefit from this "smart sync" of PLM-XML, you need to follow this step by step import process:
- Put your PLMXML folder (with PLMXML file + parts files) in your assets folder
- In Unity, first import all the parts to instantiate them but not your PLM-XML file (you can import them all by selecting all of them and click on "Import" in the window)
- Then click on your PLMXML and import it with Pixyz by giving a default Import template in order to live sync your PLM-XML
Whenever you make an update on one part of your PLMXML, only this part will be update in Unity by clicking on re-import on the PLM-XML