The Main Toolbar contains shortcuts to PiXYZ STUDIO main functionalities:


Item

Description

Import wizard

Import wizard for easy 3D file import in PiXYZ STUDIO


See also: Import Wizard

Import

Import a 3D file in PiXYZ from almost any CAD format.


See also: Supported File Formats

Export scene

Export the entire scene (geometries, materials, hierarchy) in various file formats (*.fbx, *.3dxml, *.usdz,...).


See also: Supported File Formats

Save project

Save the scene to a *.pxz project.

Reset

Clean and reset the scene (new empty project).

Materials

Open Material Library.


See also: Material Library

Scene Override Material

Temporary visual override of all materials visible in the scene using predefined shaders/materials:

  • Checker: displays all objects with UVs (texture coordinates) applied with a checker texture. Objects with no UVs applied are displayed in a flat purplish color,
  • Clay: displays all objects of the scene with a the same white material (clay-like).
  • Specular: displays all objects of the scene with a the same reflective orange material.
  • Zebra: displays all objects of the scene with a the same zebra shader to visualize light reflexion breaks.
  • One Color By Part: displays each object of the scene with a different randomized color material.

Fit to view

Fit camera view to selected objects (also accessible from the Edit Menu).

Rendering mode

Backface culling rendering modes:

  • Back-face Color (default): displays misoriented faces with a flat pink color.
  • Back-face Culling: displays misoriented faces as transparent faces.
  • Double-sided (default): displays the 2 sides of all the faces for each object in the scene (requires more computing power to display as the number of triangles sent to the graphic card is doubled).


Show / no show

Switch the viewport display between shown occurrences (visibility or inherited visibility ON) and hidden occurrences (visibility or inherited visibility OFF).


See also: Showing and Hiding Entities

Fullscreen

Switch to fullscreen (viewport only). Click ESC key or the "Windowed" button to exit fullscreen mode.

Snapshot

Take a snapshot of the camera view by saving it to a *.png file (browser prompted).

View cube

Drop-down list used to set the camera view to predefined camera orthographic views, and to set the camera type (perepctive or orthographic)

Transparency

X-ray mode: adjust scene global transparency rendering setting. Click the icon or use the drop-down list to toggle between transparency values (25% steps).

Show B-Reps

Display native CAD representation (CAD faces). They are represented as primitive wireframes.

Show Wireframe

Display wireframe: triangle edges are drawn in the viewport.

Show Shaded

Display shaded mesh: triangles faces are drawn in the viewport.

Show Outlines

Display CAD patches boundaries (black lines by default) and lines (green polylines by default)

Show Points

Display Point Cloud and CAD points.