scenePaths (ScenePathList) : Scene paths of part to process maxVertexCount (Int) : The maximum number of vertices by part maxTriangleCount (Int) : The maximum number of triangles by part (quadrangles count twice) countMergedVerticesOnce (Boolean) [optional] : If true, one vertex used in several triangles with different normals will be counted once (for Unity must be False)
Return value
assemblies (AssemblyList) : The list of created assemblies