An occurrence can receive components (just like in Unity3D), to modulate its behavior.

An occurrence is by default an empty node, that does not contain any geometry. It does not accomplish much by itself, but it acts as a container for components, which implement the real functionality.


There are 5 component types in PiXYZ:

  • Part
  • Light
  • PMI
  • Visual Behavior
  • Interaction Behavior


An occurrence can own a maximum of one of each component type.