The Main Toolbar contains shortcuts to PiXYZ STUDIO main functionalities:


Item

Description

Import wizard

Used to import CAD/3D models using the Import Wizard window


See also: Import Wizard

Import

Used to import CAD/3D files in the scene


See also: Importing Files, Supported File Formats

Export model

Used to export the current scene to a supported file format


See also: Exporting Files, Supported File Formats

Save project

Used to save the current project

Reset

Used to reset the current PiXYZ scene

Materials

Opens the Material Editor, containing all materials available in the current project

Functions List

Opens PiXYZ STUDIO's Function List

Scene Override Material

Temporary visual override of all materials visible in the scene using predefined shaders/materials:

  • Checker: displays all objects with UVs (texture coordinates) applied with a checker texture. Objects with no UVs applied are displayed in a flat purplish color,
  • Clay: displays all objects of the scene with a the same white material (clay-like).
  • Specular: displays all objects of the scene with a the same reflective orange material.
  • Zebra: displays all objects of the scene with a the same zebra shader to visualize light reflexion breaks.
  • One Color By Part: displays each object of the scene with a different randomized color material.

Rendering mode

Backface culling rendering modes:

  • Back-face Color (default): displays misoriented faces with a flat pink color.
  • Back-face Culling: displays misoriented faces as transparent faces.
  • Double-sided (default): displays the 2 sides of all the faces for each object in the scene (requires more computing power to display as the number of triangles sent to the graphic card is doubled).

Show / no show

Use to switch the viewport display between visible occurrences (visibility or inherited visibility ON) and hidden occurrences (visibility or inherited visibility OFF)


See also: Showing and Hiding Entities

Fit to view

Fits camera-view to the selection (or to all objects in the scene if no selection)

Fullscreen

Use to switch to fullscreen viewport display. Click ESC key or the "Windowed" button to exit fullscreen mode

View cube

Drop-down list used to set the camera-view to predefined camera orthographic views, and to set the camera type (perspective or orthographic)

Selection mode

Used to select the type of geometries that can be selected in the viewport using the select mouse: Part (default mode), Connected Mesh, Patch or Polygons

Transform gizmo

Toggle ON or OFF to activate the transform gizmo displayed in the viewport, and used to move a Part in the scene.

Use the parameter "Move Pivot Only" to move the selected Part pivot point only.

Transparency

X-ray mode: adjust scene global transparency rendering setting. Click the icon or use the drop-down list to toggle between transparency values (25% steps).

Show B-Reps

Displays native CAD representation (CAD faces). They are represented as primitive wireframes

Show Wireframe

Displays wireframe: mesh edges are drawn in the viewport

Show Shaded

Displays shaded mesh: polygon faces are drawn in the viewport

Show Outlines

Displays mesh outlines information. Outlines are either CAD patches boundaries (displayed black by default) or Lines (displayed white by default).

Show Points

Displays vertices (CAD points, free vertices, point clouds)