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Scene :: resetTransform
Synopsis
Set all transformation matrices to identity in a sub-tree (Instances will be singularized)
GUI Dialog
Script function
scene.resetTransform
([
root
[,
keepPartTransform
]])
Parameters
root
(
Occurrence
)
[optional]
: Root occurrence for the process
keepPartTransform
(
Boolean
)
[optional]
: If False, transformation will be applied to the shapes (BRepShape points or TessellatedShape vertices)