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Scene :: resetTransform

Synopsis

   Set all transformation matrices to identity in a sub-tree (Instances will be singularized)

GUI Dialog

   

Script function

   scene.resetTransform([root[, keepPartTransform]])

Parameters

   root (Occurrence[optional] : Root occurrence for the process
   keepPartTransform (Boolean[optional] : If False, transformation will be applied to the shapes (BRepShape points or TessellatedShape vertices)