UVs Menu
The UV Menu contains functions for UVs (texture coordinates) creation and management:
Menu option |
Description |
Keyboard Shortcut |
Lists several functions to generate UVs by different types of projections (Bounding box, Box, Sphere...) |
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Generates UV fit by automatically cutting and unwrapping meshes |
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Automatically packs all UV islands in the [0,1] UV space |
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Automatically scales UVs to the [0,1] UV space |
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Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s) |
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Cleans UVs from the selected channel on the selected Part(s) |
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Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s) |
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Activates the UV Projection Tool, composed of a 3D manipulator & a control panel to add UVs to a selection of parts, using basic UV projections (Box, Plane, Cylinder...) |
SHIFT + U |
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UV Viewer |
Opens a UV 2D representation |
CTRL + U |