Main Toolbar
The Main Toolbar contains shortcuts to Pixyz Studio main functionalities:
Item |
Description |
Import wizard |
Used to import CAD/3D models using the Import Wizard window See also: Import Wizard |
Import |
Used to import CAD/3D files in the scene See also: Importing Files, Supported File Formats |
Export model |
Used to export the current scene to a supported file format See also: Exporting Files, Supported File Formats |
Save project |
Used to save the current project |
Reset |
Used to reset the current Pixyz scene |
Materials |
Opens the Material Editor, containing all materials available in the current project |
Functions List |
Opens Pixyz Studio's Function List |
Scene Override Material |
Temporary visual override of all materials visible in the scene using predefined shaders/materials:
|
Rendering mode |
Backface culling rendering modes:
|
Show / no show |
Use to switch the viewport display between visible occurrences (visibility or inherited visibility ON) and hidden occurrences (visibility or inherited visibility OFF) See also: Showing and Hiding Entities |
Fit to view |
Fits camera-view to the selection (or to all objects in the scene if no selection) |
Fullscreen |
Use to switch to fullscreen viewport display. Click F11 key again (or ESC), or the "Windowed" button to exit fullscreen mode (this button is located in the lateral toolbar: move your mouse to the right-hand side of the screen to display it) |
View cube |
Drop-down list used to set the camera-view to predefined camera orthographic views, and to set the camera type (perspective or orthographic) |
Selection mode |
Used to select the type of geometries that can be selected in the viewport using the select mouse: Part (default mode), Connected Mesh, Patch or Polygons |
Transform gizmo |
Toggle ON or OFF to activate the transformation gizmo displayed in the viewport, and used to move a Part in the scene. Use the parameter "Move Pivot Only" to adjust only the pivot point's position and rotation for the selected Part. |
Show B-Reps |
Displays native CAD representation (CAD faces). They are represented as primitive wireframes |
Show Wireframe |
Displays wireframe: mesh edges are drawn in the viewport |
Show Shaded |
Displays shaded mesh: polygon faces are drawn in the viewport |
Show Outlines |
Displays mesh outlines information. Outlines are either CAD patches boundaries (displayed black by default) or Lines (displayed white by default). |
Show Points |
Displays vertices (CAD points, free vertices, point clouds) |
Skeleton |
Displays the skeletons of rigged models when existing |