occurrences (OccurrenceList) : Occurrences of components to process surfacicTolerance (Distance) : Error max between the simplified mesh et the old one boundaryWeight (Double) [optional] : Boundary importance during the decimation normalWeight (Double) [optional] : Normal importance during the decimation UVWeight (Double) [optional] : UV importance during the decimation sharpNormalWeight (Double) [optional] : Importance of sharp edges during the decimation UVSeamWeight (Double) [optional] : Importance of UV seams during the decimation normalMaxDeviation (Angle) [optional] : Constraint the normals deviation on decimated model forbidUVOverlaps (Boolean) [optional] : Forbid UV to fold over and overlap during the decimation UVMaxDeviation (Double) [optional] : Constraint the uv deviation on decimated model UVSeamMaxDeviation (Double) [optional] : Constraint the uv seams deviation on decimated model protectTopology (Boolean) [optional] : If false, the topology of the mesh can change and some edges can become non-manifold. But the visual quality will be better on model with complex topology