Automatically decimates a selection of meshes, using as a target a triangle count or a ratio (reduction percentage), and bakes Normals information into a texture (plus other textures).
occurrences (OccurrenceList) : Occurrences to process decimationTargetType (DecimateOptionsSelector) : bakingOptions (BakeOptions) : Option maps baking overrideExistingUV (Boolean) [optional] : Override the original UV or not