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Scene :: resetTransform

Synopsis

   Set all transformation matrices to identity in a sub-tree.

GUI Dialog

   

Script function

   scene.resetTransform(root[, recursive[, keepInstantiation[, keepPartTransform]]])

Parameters

   root (Occurrence) : Root occurrence for the process
   recursive (Boolean[optional] : If False, transformation will be applied only on the root and its components
   keepInstantiation (Boolean[optional] : If False, all occurrences will be singularized
   keepPartTransform (Boolean[optional] : If False, transformation will be applied to the shapes (BRepShape points or TessellatedShape vertices)