Exporting Files
Once 3D/CAD models were imported, assembled, prepared and optimized in Pixyz Studio, they can be exported in several file formats, among the most used in the industry: FBX, glTF, USDZ,...
Find here all the formats supported at export in Pixyz Studio.
How To
To export, use the several options available in the File Menu:
Menu option |
Description |
Keyboard Shortcut |
Used to export the current scene to a supported file format Choose a format using the filters, a file name and save: |
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Used to export the selected occurrences to a supported file format |
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Used to save the current project |
CTRL + S |
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Save Project As |
Used to save the current project as new *.pxz project |
CTRL + ALT + S |
Used to save the current selection in a new *.pxz project |
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Export the meshes available in the scene to Unity Reflect |
Exporting to Unity
To export a model to then import it in Unity, there are several options:
- Export to one of the formats natively supported by Unity at import
- Export to one of the formats natively supported by Pixyz Plugin for Unity, to import files in Editor mode (not runtime)
- Save as a .pxz file to import it in Unity built apps, at runtime, using Pixyz Loader For Unity
NOTE Pixyz Studio includes a direct export to Unity Reflect: check out this page.
Export parameters
Some export formats can be parameterized from Preferences (F9) > IO > Export :
Exporting Textures
To export textures, see the dedicated page here.
Export and scripting
Exporting files is also possible using the Python API (see the "IO" module in the API documentation), but is limited in Pixyz Studio, as batching files is not allowed (see Terms & Conditions).
Pixyz Scenario Processor is the Pixyz dedicated tool (replacing Pixyz Batch) for batching/automation purposes.
When Import/Export options are called in Studio through the scripting interface, a Captcha mechanism is raised at each function call, allowing to test these functions in a script or a plugin, when creating a Scenario plugin for Pixyz Scenario Processor.