Once 3D/CAD models were imported, assembled, prepared and optimized in Pixyz Studio, they can be exported in several file formats, among the most used in the industry: FBX, glTF, USDZ,...

Find here all the formats supported at export in Pixyz Studio.


How To

To export, use the several options available in the File Menu:


Menu option

Description

Keyboard Shortcut

Export Scene

Used to export the current scene to a supported file format


Choose a format using the filters, a file name and save:



Export Selection

Used to export the selected occurrences to a supported file format


Save Project

Used to save the current project

CTRL + S

Save Project As

Used to save the current project as new *.pxz project

CTRL + ALT + S

Save Selection

Used to save the current selection in a new *.pxz project


Export Scene To Unity Reflect

Export the meshes available in the scene to Unity Reflect



Exporting to Unity

To export a model to then import it in Unity, there are several options:


NOTE                Pixyz Studio includes a direct export to Unity Reflect: check out this page.


Export parameters

Some export formats can be parameterized from Preferences (F9) > IO > Export :



Exporting Textures

To export textures, see the dedicated page here.


Export and scripting

Exporting files is also possible using the Python API (see the "IO" module in the API documentation), but is limited in Pixyz Studio, as batching files is not allowed (see Terms & Conditions).

Pixyz Scenario Processor is the Pixyz dedicated tool (replacing Pixyz Batch) for batching/automation purposes.


When Import/Export options are called in Studio through the scripting interface, a Captcha mechanism is raised at each function call, allowing to test these functions in a script or a plugin, when creating a Scenario plugin for Pixyz Scenario Processor.