The UV Menu contains functions for UVs creation and management.


UVs (texture coordinates) is information included in meshes that are used to properly display texture maps over these meshes.


Menu option

Description

Keyboard Shortcut

Generate UV by Projection

Lists several functions to generate UVs by different types of projections (Bounding box, Box, Sphere...)


Generate UV by Unwrapping

Generates UV fit by automatically cutting and unwrapping meshes


Repack UV

Automatically packs all UV islands in the [0,1] UV space


Normalize UV

Automatically scales UVs to the [0,1] UV space


Swap UV Channel

Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)


Remove UV

Cleans UVs from the selected channel on the selected Part(s)


Copy UV

Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)


UV Projection Tool

Activates the UV Projection Tool, composed of a 3D manipulator & a control panel to add UVs to a selection of parts, using basic UV projections (Box, Plane, Cylinder...)

SHIFT + U

UV Viewer

Opens a UV 2D representation

CTRL + U