UVs Menu
The UV Menu contains functions for UVs creation and management.
UVs (texture coordinates) is information included in meshes that are used to properly display texture maps over these meshes.
Menu option |
Description |
Keyboard Shortcut |
Lists several functions to generate UVs by different types of projections (Bounding box, Box, Sphere...) |
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Generates UV fit by automatically cutting and unwrapping meshes |
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Automatically packs all UV islands in the [0,1] UV space |
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Automatically scales UVs to the [0,1] UV space |
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Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s) |
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Cleans UVs from the selected channel on the selected Part(s) |
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Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s) |
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Activates the UV Projection Tool, composed of a 3D manipulator & a control panel to add UVs to a selection of parts, using basic UV projections (Box, Plane, Cylinder...) |
SHIFT + U |
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UV Viewer |
Opens a UV 2D representation |
CTRL + U |