Materials Menu
The Materials Menu allows to manage the materials contained in the scene/project: creation, update, clean...
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Keyboard Shortcut |
Opens the Material Editor, containing all materials available in the current project |
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Opens the Texture Library, containing all textures available in the current project |
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Merges all equivalent materials (i.e. with same visual appearance) To be merged, materials need to be of the same material type (amongst "Standard", "Color", "PBR" and "UnlitTexture"), and share the same value for each material property, except for the "Name" and the "Id" (which is necessarily different, each entity in Pixyz Studio having a unique ID). |
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Merges all equivalent textures (i.e. with identical pixels) |
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Removes unused materials in the scene and in the Material Editor |
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Removes unused textures in the scene and in the Texture Editor |
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Automatically renames materials with identical names to make each scene material name unique |
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Used to replace a material by another everywhere it is used in the scene |
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Removes all materials applied to a selection at once |
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Removes all materials present in the scene and in the Material Editor |
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Automatically creates PBR materials, from texture maps exported from texturing solutions like Substance |
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Automatically resizes all texture maps applied to a selection of Parts |
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Link to access a ready-to-use Material Library made of a variety PBR materials (wood, paint, metal...) |
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