Pixyz Studio offers 2 different modes to navigate in the viewport: 

  • "Standard" mode (DCC-like navigation) - Default Mode
  • “Catia-like navigation” mode (mouse only).


NOTE                You can choose the 3D viewer navigation mode in the Preferences window, or from the Visualization panel (sub-menu Settings)


To manipulate the camera position and orientation in the viewport, use the following key combinations for each navigation mode:

Standard Navigation


Combinations

Description

ALT Key + Left-click

Rotate camera

ALT Key + Middle-click (or Mouse wheel)

Pan camera

ALT Key + Right-click

Zoom camera

Catia-Like Navigation


Combinations

Description

Middle-click (or Mouse wheel) + Left-click (or Right-click)

Rotate camera

Middle-click (or Mouse wheel)

Pan camera

Middle-click (or Mouse wheel) + Left-click (or Right-click) + Release 

Zoom camera


Camera Rotation Center


The rotation center is the camera pivot point.

It is represented in the viewport by a 3D move & rotate gizmo (called a TrackBall) to help you manipulate the view:



Item

Description

Middle-click (or Mouse wheel)

Changes rotation center (camera pivot point). Automatically centers the camera view on the selected pixel.

The click needs to be executed on an occurrence (part) present in the viewport.


NOTE                The TrackBall visibility can be turned on and off from the Preferences window  (F9 > Viewer > Navigation), or from the Visualization panel (sub-menu Settings)


Constraint Up Axis

The camera can be kept from rotating around the up-axis by toggling on the "Constraint Up Axis" parameter (from the Preferences window, or from the Visualization panel).


Fit Camera View

To fit the camera view to the current selection of parts in the viewport, use:

  • CTRL + F keyboard shortcut
  • The Fit view button from the Studio Toolbar:



NOTE                When nothing is selected in the viewport (or the "Root" node is selected), the view is fit to the bounding box of the scene.