The UV Menu contains functions for UVs creation and management.


UVs (texture coordinates) is information included in meshes that are used to properly display texture maps over these meshes.


NOTE                See also the page About UVs.to learn more about UVs


Menu option

Description

Keyboard Shortcut

Generate UV by Projection

Generates UVs using a projection on the axis-aligned bounding box (AABB) of the selection


Generate UV by Unwrapping

Generates UV fit by automatically cutting and unwrapping meshes


Repack UV

Automatically packs all UV islands in the [0,1] UV space


Normalize UV

Automatically scales UVs to the [0,1] UV space


Resize UV To Texture Size

Resizes the  UVs existing on a mesh, so they can be used to display a texture with a specific size in "real word" (scanned textures have a real-world size, expressed in real-size units, not pixels)

Give a texture target size (in millimeters), and UVs are automatically resized.


This is particularly useful when UVs have been automatically generated using (see Continuous UVs from CAD Models)


Swap UV Channel

Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)


Remove UV

Cleans UVs from the selected channel on the selected Part(s)


Copy UV

Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)


UV Projection Tool

Activates the UV Projection Tool, composed of a 3D manipulator & a control panel to add UVs to a selection of parts, using basic UV projections (Box, Plane, Cylinder...)

SHIFT + U

UV Viewer

Opens a UV 2D representation

CTRL + U