Class Matrix4
A Matrix4 is a 4x4 Matrix, an homogeneous matrix representing a transformation (translation, rotation, scale) in a 3D coordinates system
Array of 4 Array4
Functions accepting this type or a list of this type as a parameter:
- algo.applyUvTransform
- cad.createCircleCurve
- cad.createCosinusCurve
- cad.createEllipseCurve
- cad.createHelixCurve
- cad.createHyperbolaCurve
- cad.createParabolaCurve
- cad.createTransformedCurve
- cad.createBRepCone
- cad.createBRepCube
- cad.createBRepCylinder
- cad.createBRepPlane
- cad.createBRepSphere
- cad.createBRepTorus
- cad.createConeSurface
- cad.createCylinderSurface
- cad.createEllipticConeSurface
- cad.createPlaneSurface
- cad.createSphereSurface
- cad.createTorusSurface
- geom.applyTransform
- geom.fromLookAtMatrix
- geom.getMaxScale
- geom.invertMatrix
- geom.multiplyMatrices
- geom.multiplyMatrixPoint
- geom.multiplyMatrixVector
- geom.toTRS
- material.getPointsAndMaterialFromText
- polygonal.createJointPlaceholders
- polygonal.createMeshFromText
- polygonal.setMeshSkinning
- scene.createSceneFromMeshes
- scene.applyTransformation
- scene.setLocalMatrices
- scene.setLocalMatrix
- scene.setPartsTransforms
- scene.setPartsTransformsIndexed
- scene.setPivotOnly
- view.setViewerMatrices
Inheritance
Matrix4
Namespace: Geom
Syntax