Generate UV By Projection
The Map UV On AABB function generates texture coordinates (UVs) using a projection on the Axis-Aligned Bounding Box (AABB) of the selected parts.
See also About UVs.
Note
More projection types are available in the API: Map UV On Plane, Map UV On Sphere…
Parameters
- Use Local AABB: if enabled, the UVs will be projected for each mesh of the input meshes along its own local bounding box (AABB), instead of the scene global Bounding Box:
- UV 3D Size: defines how the resulting projected UVs are scaled to reach the targeted size (in the UV space)
- Channel: defines the UV channel on which the resulting projected UVs will be stored
- Override Existing UVs: if enabled, meshes already having UVs on the targeted UV channel will be deleted and replaced with new UVs resulting from the UV projection
- Ignore Scale: if the parameter Use Local AABB is enabled, the local scale transformation of each Part of the selection is ignored
API function parameters
Check the API Reference to use this function in Python code: