Materials Menu
The Materials menu allows you to manage the materials contained in the scene/project: creation, update, clean…
Menu option | Description | Keyboard Shortcut |
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Material Editor | Opens the Material Editor, containing all materials available in the current project | M |
Texture Editor | Opens the Texture Library, containing all textures available in the current project | T |
Merge Identical Materials | Merges all equivalent materials (i.e. with same visual appearance) To be merged, materials need to be of the same material type (amongst Standard , Color , PBR and UnlitTexture ), and share the same value for each material property, except for the Name and the Id (which is necessarily different, each entity in Pixyz Studio having a unique ID). |
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Merge Identical Textures | Merges all equivalent textures (i.e. with identical pixels) | |
Clean Unused Materials | Removes unused materials in the scene and in the Material Editor | |
Clean Unused Textures | Removes unused textures in the scene and in the Texture Editor | |
Make Materials Names Unique | Automatically renames materials with identical names to make each scene material name unique | |
Replace Material | Used to replace a material with another everywhere it is used in the scene | |
Remove Materials From Selection | Removes all materials applied to a selection at once | |
Clear All Materials From Scene | Removes all materials present in the scene and in the Material Editor | |
Create Materials From Maps | Automatically creates PBR materials, from texture maps exported from texturing solutions like Substance | |
Resize Textures | Automatically resizes all texture maps applied to a selection of part | |
Get Pixyz Materials Library | Link to access a ready-to-use Material Library made of a variety of PBR materials (wood, paint, metal…) |