Release Notes
Important information about Pixyz Studio 2024
For the 2024 release, Pixyz Studio has been entirely re-written on top of the new Pixyz SDK. It is for Pixyz team a way to ensure all of our products benefit from the latest innovations (new import/export formats or optimization algorithms) and bug fixes in Pixyz Core technology, which are continuously added to Pixyz SDK. In the process, we removed a few legacy features: Measurement Tool, Advanced Search, Plugin Editor.
From version 2024 onwards, Pixyz Studio focuses on interactive data preparation tasks, still helped by a Python API interface to enhance its out-of-the-box capabilities (see the API Changelog).
Pixyz SDK comes with a dedicated UI as the companion app to support the scripting experience (PixyzUI
). Still, Pixyz Studio continues to be a great sandbox to test and discover Pixyz import/export and mesh processing technologies.
Release 2024.1 beta (2024.1.0.28)
Release date: July 24, 2024
Important
Pixyz Studio 2024 is released in Beta!
Please note that version 2024.1.0.28
is a Beta version of Pixyz Studio 2024, which is still undergoing final testing before its official release, and may have bugs or not work as intended. This documentation is also being updated.
- We welcome and encourage any feedback!
- Back up a previous .pxz project before running it in a Pixyz Studio 2024 Beta.
Pixyz Studio 2024 comes with new and updated features, and a lot of bug fixes.
New formats supported at import
- Bentley MicroStation (DGN)
- 3D Manufacturing Format (3MF)
Updates to formats supported at import
- Creo 11
- NX 2312
- Revit 2024 (+ support of textures)
- Catia 2024
- SolidWorks 2024
- Inventor 2025
- Solid Edge 2024
- Parasolid 36.1
New features
Upload Pixyz Studio scene to Unity Cloud Asset Manager
Pixyz Studio 2024 comes with a connector to Unity Cloud Asset Manager, giving the ability to upload any 3D model which you prepared in Studio to the Asset Manager, to easily share with others.
See documentation here.
Transforms of a selection of Parts
It is now possible to transform (move, rotate, scale) a selection of Parts directly in the Viewer, using the Transform gizmo. It is also possible to use the Transformation matrices in the Inspector to set the same transform values to the selected occurrences.
New statistics panels and Scene Gizmo
The Statistics panels have been improved: readability is better, all statistics are updated to the selection (including dimensions). The Viewer also comes with a new Scene view nagivation (similar to Unity's), allwowing to quickly change the camera view and its projection mode (perspective/orthographic).
And more
- New documentation
- Improved Function List, replacing the offline API Reference (added Types and Constants)
- Direct copy/paste from the Output panel
- Improved messages/tips when doing a Retessellate
- Improved Remove Occluded functions (new name for "Hidden Removal"):
- Possibility to compute camera view points only from an hemisphere (instead of a sphere)
- Possibility to compute the removal of triangles on the selection of Parts only (without the rest of the scene elements acting as occluders).
- Combine/Bake materials
- Dual contouring algorithm - experimental
- Generate fillets on meshes algortihm - experimental
- ...
Complete Release Notes
Coming soon...