Class OccurrenceList
List of Occurrence
Functions accepting this type or a list of this type as a parameter:
- algo.assembleCAD
- algo.backToInitialBRep
- algo.bakeVertexAttributes
- algo.calculateNormalsInPointClouds
- algo.combineMeshesByMaterials
- algo.crackCADMoebiusStrip
- algo.crackEdges
- algo.crackMeshEdges
- algo.createFreeEdgesFromPatches
- algo.createIdentifiedPatchesFromPatches
- algo.createIndexMapFromOccurrences
- algo.createNormals
- algo.createPointCloudKDTree
- algo.createTangents
- algo.createVertexColorFromMaterials
- algo.createVisibilityPatchesFromPatch
- algo.decimate
- algo.decimateEdgeCollapse
- algo.decimatePointClouds
- algo.decimateTarget
- algo.deleteBRepShapes
- algo.deleteFreeVertices
- algo.deleteLines
- algo.deleteNormals
- algo.deletePatches
- algo.deletePolygons
- algo.deleteTangents
- algo.deleteTextureCoordinates
- algo.deleteVisibilityPatches
- algo.evalDecimateErrorForTarget
- algo.extractNeutralAxis
- algo.filletMesh
- algo.filterHiddenPolygons
- algo.findBestPivotBetweenOccurrences
- algo.getAllAxisFromCADModel
- algo.getOptimalTextureResolution
- algo.getTessellations
- algo.getUV3dRatio
- algo.getVisibilityStats
- algo.getVisualComparisonFootprint
- algo.identifyLinesOfInterest
- algo.identifyPatches
- algo.identifySharpEdges
- algo.invertTangents
- algo.lineToTexture
- algo.listFeatures
- algo.loopSubdivMesh
- algo.mergeVertices
- algo.meshBooleanOperation
- algo.meshComparisonBatch
- algo.meshIntersections
- algo.noiseMesh
- algo.optimizeCADLoops
- algo.optimizeForRendering
- algo.optimizeSubMeshes
- algo.removeHoles
- algo.repairCAD
- algo.segmentMesh
- algo.setFeatureComponentMaxIndex
- algo.smoothMesh
- algo.splitUVForAtlas
- algo.sweep
- algo.tessellate
- algo.tessellatePointClouds
- algo.tessellateRelativelyToAABB
- algo.voxelizePointClouds
- algo.combineMaterials
- algo.convexDecomposition
- algo.explodeBodies
- algo.explodeByMaterials
- algo.explodeByVertexCount
- algo.explodeByVoxel
- algo.explodeConnectedMeshes
- algo.explodePatches
- algo.createVisibilityInformation
- algo.createVisibilityInformationAdvanced
- algo.createVisibilityInformationFromViewPoints
- algo.findOccludedPartOccurrences
- algo.findOccludedPartOccurrencesAdvanced
- algo.removeOccludedGeometries
- algo.removeOccludedGeometriesAdvanced
- algo.removeOccludedGeometriesFromPoints
- algo.removeOccludedGeometriesFromViewPoints
- algo.createOcclusionMesh
- algo.dualContouring
- algo.marchingCubes
- algo.proxyMesh
- algo.retopologize
- algo.voxelize
- algo.replaceBy
- algo.replaceByBox
- algo.replaceByConvexHull
- algo.replaceByPrimitive
- algo.sawWithAABB
- algo.sawWithOBB
- algo.sawWithOctree
- algo.sawWithPlane
- algo.convertSimilarPartOccurrencesToInstances
- algo.convertSimilarPartOccurrencesToInstancesFast
- algo.findSimilarPartOccurrencesFast
- algo.alignUVIslands
- algo.applyUvTransform
- algo.automaticUVMapping
- algo.copyUV
- algo.getRatioUV3D
- algo.getUVQualityMetrics
- algo.getUvAabr
- algo.mapUvOnAABB
- algo.mapUvOnBox
- algo.mapUvOnCubicAABB
- algo.mapUvOnCustomAABB
- algo.mapUvOnCylinder
- algo.mapUvOnFittingCylinder
- algo.mapUvOnFittingSphere
- algo.mapUvOnMBB
- algo.mapUvOnPlane
- algo.mapUvOnSphere
- algo.mergeUVIslandsAffine
- algo.mergeUVIslandsRelaxed
- algo.normalizeUV
- algo.removeUV
- algo.repackUV
- algo.resizeUVsToTextureSize
- algo.scaleUV
- algo.swapUvChannels
- algo.unwrapUV
- algo.getFittingCylinder
- algo.getFittingSphere
- algo.bakeMaps
- algo.convertNormalMap
- algo.createBillboard
- algo.barySmooth
- algo.crackMoebiusStrips
- algo.crackNonManifoldVertices
- algo.createCavityOccurrences
- algo.invertPolygonFacesOrientation
- algo.moebiusCracker
- algo.orientNormals
- algo.remeshSurfacicHoles
- algo.removeDegeneratedPolygons
- algo.removeMultiplePolygon
- algo.removeZFighting
- algo.repairMesh
- algo.repairNullNormals
- algo.separateToManifold
- algo.sewBoundary
- algo.vertexOffset
- algo.orientPolygonFaces
- algo.orientPolygonFacesAdvanced
- algo.orientPolygonFacesFromCamera
- algo.equilateralize
- algo.quadify
- algo.requadify
- algo.triangularize
- algo.createVertexWeightsFromVertexColors
- algo.createVertexWeightsFromVisibilityAttributes
- algo.deleteVertexWeights
- algo.createVisibilityAttributes
- algo.deleteVisibilityAttributes
- algo.flagVisibilityAttributesOnTransparents
- algo.transferVisibilityToPolygonalWeight
- scene.addComponents
- scene.createOccurrenceFromSelection
- scene.createOccurrences
- scene.createPartsFromMeshes
- scene.deleteOccurrences
- scene.getAABB
- scene.getActiveMaterials
- scene.getActivePropertyValues
- scene.getComponentByOccurrence
- scene.getGlobalMatrices
- scene.getLocalMatrices
- scene.getMBB
- scene.getOBB
- scene.getPolygonCount
- scene.getSubTreeStats
- scene.getVertexCount
- scene.getVolumes
- scene.hide
- scene.inverseVisibility
- scene.keepAncestors
- scene.removeMaterials
- scene.replaceMaterial
- scene.show
- scene.showOnly
- scene.findOccurrencesByMetadata
- scene.findOccurrencesByMetadataValue
- scene.findOccurrencesByProperty
- scene.findPartOccurrencesByActiveMaterial
- scene.findPartOccurrencesByMaximumSize
- scene.getOccurrencesAncestors
- scene.moveOccurrences
- scene.createMetadatasFromDefinitions
- scene.evaluateExpressionOnOccurrences
- scene.isolate
- scene.mergeOccurrencesByTreeLevel
- scene.mergePartOccurrences
- scene.mergePartOccurrencesByAssemblies
- scene.mergePartOccurrencesByFinalAssemblies
- scene.mergePartOccurrencesByMaterials
- scene.mergePartOccurrencesByRegions
- scene.createSymmetry
- scene.setLocalMatrices
- scene.alignPivotPointToWorld
- scene.movePivotPointToOccurrenceCenter
- scene.movePivotPointToSelectionCenter
- scene.movePivotPointToTargetedOccurrenceCenter
- scene.convertPMIToOccurrences
- scene.getPrototypes
- scene.setPrototypes
- scene.invertSelect
- scene.select
- scene.unselect
- scene.getHiddenPartOccurrences
- scene.getVisiblePartOccurrences
- scene.makeInstanceUnique
- scene.getMultipleOccurrenceUserData
- scene.hasMultipleOccurrenceUserData
- scene.setMultipleOccurrenceUserData
- scene.unsetMultipleOccurrenceUserData
- view.createGPUScene
- view.fitCamera
Inheritance
OccurrenceList
Namespace: Scene
Syntax