Proxy Mesh
API function: algo.proxyMesh
Use this feature to remesh selected meshes into a new set of meshes using a marching cubes approach.
This feature is designed to create very lightweight meshes that you can use, for example, for baking and mesh colliders.
The algorithm
This algorithm is based on a marching cubes computed on a dilated voxel grid in order to create a watertight mesh. To be compatible with surfacic meshes, a specific parameter exists, that will improve the quality of the reconstruction by allowing non-watertight meshes to be created, and avoided double-skin around surfacic meshes.