Combine materials
API function: algo.combineMeshes
Use this feature along with scene.mergePartOccurrences to combine part occurrences and their assigned materials. The result is a similar looking model, but the number of draw calls is reduced.
These operations are performed:
- Geometries are merged, but they aren't modified.
- Texture coordinates are combined and repacked into a single atlas.
- Material information is transferred to a single set of textures. This set is used by a single material that's applied to the combined mesh.
You can regenerate texture coordinates.
This feature bakes these maps:
- Albedo
- Normals
- Opacity
- Roughness
- Specular
- Metallic
- Ambient occlusion
The output material contains the packed textures atlas:
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