Generate UV By Projection
The Map UV On AABB function generates texture coordinates (UVs) using a projection on the Axis-Aligned Bounding Box (AABB) of the selected parts.
See also About UVs.
Note
More projection types are available in the API: Map UV On Plane, Map UV On Sphere…
Parameters
Parameter | Description | Keyboard Shortcut |
---|---|---|
Use Local AABB | If enabled, the UVs will be projected for each mesh of the input meshes along its own local bounding box (AABB), instead of the scene global Bounding Box: ![]() |
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UV 3D Size | Defines how the resulting projected UVs are scaled to reach the targeted size (in the UV space) | |
Channel | Defines the UV channel on which the resulting projected UVs will be stored | |
Override Existing UVs | If enabled, meshes already having UVs on the targeted UV channel will be deleted and replaced with new UVs resulting from the UV projection | |
Ignore Scale | If the parameter Use Local AABB is enabled, the local scale transformation of each Part of the selection is ignored |
API function parameters
Check the API Reference to use this function in Python code: