Release Notes
Update 2021.1.3.2
(Released April 19, 2022)
Update
- Update compatibility message for unverified Unity version
Fixed
- [Licensing] Fixed problem with floating license where the software was asking to reconnect to server each new session
- [All] Fixed some issues that could provoke latency while closing the software
Known Issues
- [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
- [Import] [Toolbox] CreateUVforLightMaps bugged. Fix incoming for the next version
- [Toolbox] Baking functions are not compatible with URP or HDRP scene
- [Toolbox] Baking doesn't work on transparent Mesh renderer
- [Toolbox] Baking doesn't work with model without tangeants
- [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
- [LODTool] LOD level with Create Impostor is empty
- [LODTool] Lags when selecting the LODGroup GameObject in Unity 2021.1
Update 2021.1.2.10
(Released February 28, 2022)
Update
- Pixyz Plugin official compatibility with Unity 2021.2
- [Import] "Parasolid" format: version 34 supported
Fixed
- [Install] Fix bug where errors were prompted while trying to install Pixyz Plugin on Unity 2021.2
- [Import] Fixed bug where .ATT file doesn't get read properly
- [Import] Fixed several issues with Solidworks file
- [Import] Fixed bug with CatProduct files
- [Import] Fixed bug with IGES import with missing faces
- [Import] Fixed issue with NX files
- [Import] Fixed issue with IFC file where elements tagged "CivilElementLabelled" were not imported
- [Import] Fixed bug with scale & materials assignation from Solidworks file
- [Import] Fixed bug with missing part and incorrect colors from STEP
Update 2021.1.1.5
(Released November 30, 2021)
Fixed
- [Import] Fixed bug with material assignation with CATIA files
- [Toolbox] Fixed bug when Replace By Bounding Box was resetting the material's shader to Standard
- [Toolbox] Fixed bug where Impostor was rendered fully white
- [Toolbox] Fixed potential bug with endless Decimate to Quality on model with lines
- [License Manager] Fixed bug with errors prompts and black tab when license is not found
Known Issues
- [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
- [Toolbox] Baking functions are not compatible with URP or HDRP scene
- [Toolbox] Baking doesn't work on transparent Mesh renderer
- [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
- [LODTool] Unity error prompted when selecting the GameObject with the LODGroup component
- [LODTool] LOD level with Create Impostor is empty
Release 2021.1.0.79
(Released November 4, 2021)
Breaking Changes
- For runtime use-cases or to import several files at once into Unity from script, a new free product Pixyz Loader is available. Check more information here.
New
- Support for .*GDSII format
- Support for *.STPX file
- Add Create Impostor function
- New Move Pivot point functions
- Add Z-fighting corrector
- New merge functions - By Regions, By Hierarchy level, By name
- New Filter for Rule Engine - By Triangle count, by Size, By Vertices count
- New "Avoid Negative Scale" parameter at import
- Custom Tessellation value possible at import
- New Replace By Mesh option in Replace By function
Improved
- Pixyz Plugin compatible with Unity 2021.1
- Quality of small object respected at import
- Improved support for GLTF: metadata, lines & points, Bones & skinned mesh and all textures (Albedo, Normal, metallic, Occlusion, Emissive)
- Improved support for PLM-XML: Bugs fixed & smart sync from asset folder
- Improved support .JT: Faster and better mesh quality with .JT as well as adding support of points
- VRED 2021 & 2022 files support
- Revamped Decimate function : Performances, UX and memory consumption
- Choose between Automatic or Manual orientation at import
- "Don't show again" option when saving Prefabs
Fixed
- [Asset] Fix VPB missing dedicated Import Settings when importing from assets
- [Asset] Fixed blank name of Import Settings when creating prefab
- [Headless] Fixed bug preventing using some Toolbox functions in headless mode
- [Import] CleanUpIntermediaryNodes on .IFC now imports models with the right name
- [Import] Fix bug when creating UVforLightMaps at import
- [Import] Fix bug where Mesh Renderer was created on GameObject with Component LOD Group while importing with Repair Instances + Create LODs activated
- [Import] Fix bug with textures import with *.gltf
- [Import] Fixed bug at import on materials rendered red (Greyscale color issue)
- [Import] Fixed bug when importing animation from *.VPB files
- [Import] Fixed bug which prevented the use of "Use Material in Resources" parameter
- [Import] Fixed bug with Smart Merging function while importing *.VPB files
- [Import] Fixed potential blocking when trying to import .sldasm files
- [Import] Preservation of Bones & Skins information while importing a model with Pixyz importer
- [LOD Tool] Fixed Combine function when used from LOD Rule
- [LOD Tool] Increased stability and performances
- [Rule Engine] Fix bug when "Insert After" a rule was inserting before
- [Rule Engine] Fixed bug on undoing (ctrl + z) Rule processing with merging function
- [Rule Engine] Fixed bug with Debug given the wrong number of triangles
- [Toolbox] Fixed bug where meshes were renamed when using Toolbox functions on them
- [Toolbox] Fixed bug with Retopology Field Aligned
- [URP] Fixed bug with losing Base Map when using decimate
- [URP] Fixed bug with missing base map when importing .fbx in URP scene
Update 2020.2.6.2
(Released July 02, 2021)
Improved
- [Import] "Creo" format: version 8 supported
- [Import] "Parasolid" format: version 33.1 supported
- [Import] "Catia" format: version V5-6 R2021 supported
- [Import] "Rhino" format: version 7 supported
- [Import] "NX-Unigraphics" format: version 1980 supported
Fixed
- [Import] Fixed potential issue with STEP import
- [Import] Fix issue with materials on STEP AP242
- [Import] Fix potential bug with CATIA files
- [Import] Fix potential bug with Solidworks files
- [Import] Fixed potential issue with Parasolid file
- [Import] Fixed .IFC potential issues & crashes
Update 2020.2.4.5
(Released May 17, 2021)
Fixed
- [Import] "JT" format: Fixed a bug causing the loading of all LODs at import (only highest level is imported now)
- [Import] Fix bug which prevented to import .pxz file with curves or rigged animations
Known Issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Pixyz Point Clouds shader isn't compatible with WebGL applications
- *.DWG 2D Drawings doesn't handle the colors
- Importing .fbx with Plugin will keep only your albedo map
- Advanced Hidden Removal doesn't work while trying to preserve Cavities
- Bug with Create UV for lightMaps at Import
- Bug with CreateLOD + Repair Instances at import
Update 2020.2.3.9
(Released April 14, 2021)
Improved
- [General] Pixyz Plugin is officially compatible with Unity 2020.3 LTS
- [Import] "glTF" format: Updated format to import lines
- [Import] "JT" format: Updated format to import points
- [Import] NX-Unigraphics format: version 1953 supported
- [Import] Parasolid format: version 33 supported
Fixed
- [Import] Fix bug with override Shader at import
- [Import] Fix bug with Transparent materials not handled correctly
- [Import] Fix potential crash at import with textured model (.pxz)
- [Import] Fix prefab creation at import
- [Import] "FBX" format: Fixed metadata types different from "string" type not properly exported
- [Import] "glTF" format: Fixed metadata/custom properties (extras) not imported
- [Import] "glTF" format: Fixed Opacity map ignored when Diffuse map also contains alpha information
- [Import] "glTF" format: Fixed ORM textures not properly named at import
- [Import] "glTF" format: Fixed wrong albedo color with some GLB files at import
- [Import] "JT" format: Fixed metadata attached to empty occurrences not imported
- [Import] "JT" format: Fixed potential instability when importing files containing lines
- [Import] "Rhino" format: Fixed potential RAM limitation bug when importing .3dm files
- [Import] "SolidWorks" format: Fixed error with .SLDASM that was too demanding in memory and never ended
- [Import] "Parasolid" format: improved import of Parasolid properties
- [Import] "DWG" format: improved support
- [Import] "Catia" format: improved support
- [Toolbox] Fix bug on CreateUV projection when not using localAABB
Known Issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Pixyz Point Clouds shader isn't compatible with WebGL applications
- *.DWG 2D Drawings doesn't handle the colors
- Importing .fbx with Plugin will keep only your albedo map
- Advanced Hidden Removal doesn't work while trying to preserve Cavities
- Bug with Create UV for lightMaps at Import
- Bug with CreateLOD + Repair Instances at import
Update 2020.2.2.18
(Released February 17, 2020)
Improved
- [General] Add Pixyz_2020_2 or NEWER to Define list
- [Import] Update Import Window with Point Clouds
- [Import] "Revit" format: Added support for version 2021
- [Import] "Solid Edge" format: Added support for version 2021
- [Toolbox] Optimization algorithms on Mesh are now compatible with HDRP & URP
- [Toolbox] Better result with Retopology Standard
Fixed
- [Install] Fix install via Package Manager with Git link
- [Import] "Revit" format: Fixed incorrect UV coordinates within Revit models
- [Import] "STEP" format: Fixed incorrect loading of some STEP242 files
- [Import] "Creo" format: Fixed potentially missing geometries
- [Import] Fix Rule processing before Prefab creation at import
- [Import] Fix performances when importing .pxz file
- [Import] Fix bug with Culled level when generating LOD at import
- [Import] Fix triangularize at import that was causing holes in meshes
- [Import] Fix bug with .e57 that didn"t import all the GameObjects contained in the Point Clouds file
- [Import] Fix bug at import with .iam file
- [Import] Fix bug with limitations of textures size at import
- [Import] "3DXML" format: Fixed potential wrong positions giving exploded models
- [Toolbox] Fix bug on Merge that didn't merge sub-meshes
- [Toolbox] Fix bug with CreateUV that was changing Material's type
- [Toolbox] Fix warning text for Retopology functions
- [Toolbox] Fix error message with click on mesh renderer without material
- [Toolbox] Fix bug that was deactivating the full hierarchy when we were doing Remeshing fonction
- [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
- [Toolbox] Update behaviour with function launched on mesh without renderer
- [Toolbox] Fix presets on CreateUV for LightMaps
- [Toolbox] Fix issue with Create Normals
- [Toolbox] Fix issue with GameObject & Sub-mesh level on RemoveHidden function
- [Toolbox] Fixed "Smart Orient Faces" not properly orienting faces in some cases
- [LOD Tool] Fix LOD Bar when adding LOD Rule to an LOD Process
Known Issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Pixyz Point Clouds shader isn't compatible with WebGL application
- *.DWG 2D Drawings doesn't handle the colors
Update 2020.2.1.9
(Released December 24, 2020)
Improved
- [Import] Support of SolidWorks 2021 version
Fixed
- [Import] Fix potential issues with JT import
- [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
- [Toolbox] Fix issue with Create Normals
- [Toolbox] Update behaviour with function launched on mesh without renderer
- [Toolbox] Fix issue with GameObject & Sub-mesh level on RemoveHidden function
- [Toolbox] Fix presets on CreateUV for LightMaps
- [Material] Fix potential crash with Undo while Material Editor opened
Known Issues
- Using Merge function gives console's errors but still work
- Problem of memory leak while using Toolbox function
- Using Toolbox's functions change Meshes' name
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Assigning a LODRule to a LODProcess make the LOD distribution bar bugged
- Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
- Pixyz Point Clouds shader isn't compatible with WebGL application
Release 2020.2.0.64
(Released December 7, 2020)
Breaking Changes
- Pixyz Plugin for Unity can't be infused in your realtime applications for importing .pxz through API anymore. A new product for that purpose is coming soon
- Pixyz Toolbox can be used on your animated assets (imported via Unity) and preserves bones & rigged information.
New
- Add LOD Tools (in Preview)
- Add Decomposition Convex approach for Colliders generation
- Add Combine mesh function
- Add Create Billboard function
- Add "Neighbors Preservation" for Hidden Removal function
- Add Retopology Field-Aligned strategy (in Preview)
- Add support of Autodesk ReCap files (rcp, rcs)
Improved
- Automatic orientation of 3D models at import
- Improved .JT import: Full Preservation of 3D data information and better mesh quality for less triangles
- Improve .RVM import: Metadata imported with .RVM file through .ATT file
- Improved .GLTF import : Higher performances & support of Point Clouds data
- Improved Decimate To Target function with advanced parameters (ponderations)
Fixed
- Fix Retopology standard with Baked textures
- Fix rare bug on automatic decimation at import
- Fix .pxz with Point Clouds data
- Fix misplaced parts at import in some cases
- Fix several issues regarding .JT imports
Known Issues
- Problem of memory leak while using toolbox functions
- Bug with changes of meshes' name when using the Toolbox
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Bug with Remove Hidden Level sub-mesh & GameObject
- Create Normals give unrelevant result
- Problem when createUV on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Missing Presets on CreateUVforLightMaps
- Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
Update 2020.1.2.16
(Released September 15, 2020)
Improved
- Prevent users from importing while its already importing (causes crashes)
- Replace warning with a dialog when adding pixyz importable files to the project, with the possibility to import directly using default settings
- "Creo" format: Add support for version 7
- "ACIS" format: Add support for version 2020
- "Catia" format: Add support for version V5-R2020
- "JT" format: Add support for version 10.3
- "Autodesk Inventor" format: Add support for version 2021
- General continuous improvement for all formats
Fixed
- Fix an error when building without initializating the plugin
- "Alias" format: Fix bad handling of symmetries at import
- "IFC" format: Fix potentially missing parts in *.ifc files
- "3DXML" format: Fix bad instances handling at export generating unreadable files (import fail)
- "3DXML" format: Fix potential crash when exporting *.3dxml files after deleting textures
- "Pixyz" format: Fix *.pxz export issue with very big files
- Fix bad "Hidden Removal" bad behavior with transparent parts
Update 2020.1.1.8
(Released July 01, 2020)
New
- Add "Repair Instances" feature at import to create instances from similar parts
- Add « Yes for all » option when unpacking prefab from toolbox
- Add basic README at the package root
Improved
- "SolidWorks" format: Add support for version 2020
- "Revit" format: Add support for version 2020
- "NX" format: Add support for version 1899
- "Parasolid" format: Add support for version 32
- "PLMXML" format: Add ExternalFile support
- "STEP" format: format improved to avoid missing parts
- "All formats": Add a default material import when an unknown type of material is used
- Add a precision to evaluate if a CAD Curve is closed or not
- Disable automatic patch merging for PXZ files to increase performances
- Add serialization of colliders generated with the toolbox when creating a prefab
Fixed
- "3DXML" format: Fix potentially missing metadata at import
- "USD" format: Fix disconnected meshes at import (using format indexation)
- "CGR" format: Fix potential crash when reading some PMI
- "Alias" format: fix precision issue with the mode "By layer (one part by layer)"
- "Pixyz" format: Fix missing components located on root node at import
- "Pixyz" format: Fix potential crash when importing pr manipulating an old *.pxz file (prior to version 2020.1)
- "Revit" format: Fix long delay upon reading metadata
- Fix regression on performance of prefab creation
- Fix compatibility link to doc
- Fix no repaint when selection has changed in toolbox
- Fix compatibility with unity 2018.4 to 2019.2
- Fix CreatePrefab missing materials
Known Issues
- JT format: JT v10 format gives uneven results. When possible, prefer using JT v9 format.
- The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)