Update 2021.1.3.2

(Released April 19, 2022)

Update

  • Update compatibility message for unverified Unity version

Fixed

  • [Licensing] Fixed problem with floating license where the software was asking to reconnect to server each new session
  • [All] Fixed some issues that could provoke latency while closing the software

Known Issues

  • [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
  • [Import] [Toolbox] CreateUVforLightMaps bugged. Fix incoming for the next version
  • [Toolbox] Baking functions are not compatible with URP or HDRP scene
  • [Toolbox] Baking doesn't work on transparent Mesh renderer
  • [Toolbox] Baking doesn't work with model without tangeants
  • [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
  • [LODTool] LOD level with Create Impostor is empty
  • [LODTool] Lags when selecting the LODGroup GameObject in Unity 2021.1


Update 2021.1.2.10

(Released February 28, 2022)


Update

  • Pixyz Plugin official compatibility with Unity 2021.2
  • [Import] "Parasolid" format: version 34 supported

Fixed

  • [Install] Fix bug where errors were prompted while trying to install Pixyz Plugin on Unity 2021.2
  • [Import] Fixed bug where .ATT file doesn't get read properly
  • [Import] Fixed several issues with Solidworks file
  • [Import] Fixed bug with CatProduct files
  • [Import] Fixed bug with IGES import with missing faces
  • [Import] Fixed issue with NX files
  • [Import] Fixed issue with IFC file where elements tagged "CivilElementLabelled" were not imported
  • [Import] Fixed bug with scale & materials assignation from Solidworks file 
  • [Import] Fixed bug with missing part and incorrect colors from STEP


Update 2021.1.1.5

(Released November 30, 2021)

Fixed

  • [Import] Fixed bug with material assignation with CATIA files
  • [Toolbox] Fixed bug when Replace By Bounding Box was resetting the material's shader to Standard
  • [Toolbox] Fixed bug where Impostor was rendered fully white
  • [Toolbox] Fixed potential bug with endless Decimate to Quality on model with lines
  • [License Manager] Fixed bug with errors prompts and black tab when license is not found


Known Issues

  • [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
  • [Toolbox] Baking functions are not compatible with URP or HDRP scene
  • [Toolbox] Baking doesn't work on transparent Mesh renderer
  • [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
  • [LODTool] Unity error prompted when selecting the GameObject with the LODGroup component
  • [LODTool] LOD level with Create Impostor is empty

Release 2021.1.0.79

(Released November 4, 2021)

Breaking Changes

  • For runtime use-cases or to import several files at once into Unity from script, a new free product Pixyz Loader is available. Check more information here.


New

  • Support for .*GDSII format
  • Support for *.STPX file
  • Add Create Impostor function
  • New Move Pivot point functions
  • Add Z-fighting corrector
  • New merge functions - By Regions, By Hierarchy level, By name
  • New Filter for Rule Engine - By Triangle count, by Size, By Vertices count
  • New "Avoid Negative Scale" parameter at import
  • Custom Tessellation value possible at import
  • New Replace By Mesh option in Replace By function



Improved

  • Pixyz Plugin compatible with Unity 2021.1
  • Quality of small object respected at import
  • Improved support for GLTF: metadata, lines & points, Bones & skinned mesh and all textures (Albedo, Normal, metallic, Occlusion, Emissive)
  • Improved support for PLM-XML: Bugs fixed & smart sync from asset folder
  • Improved support .JT: Faster and better mesh quality with .JT as well as adding support of points
  • VRED 2021 & 2022 files support
  • Revamped Decimate function : Performances, UX and memory consumption
  • Choose between Automatic or Manual orientation at import
  • "Don't show again" option when saving Prefabs



Fixed

  • [Asset] Fix VPB missing dedicated Import Settings when importing from assets
  • [Asset] Fixed blank name of Import Settings when creating prefab
  • [Headless] Fixed bug preventing using some Toolbox functions in headless mode
  • [Import] CleanUpIntermediaryNodes on .IFC now imports models with the right name
  • [Import] Fix bug when creating UVforLightMaps at import
  • [Import] Fix bug where Mesh Renderer was created on GameObject with Component LOD Group while importing with Repair Instances + Create LODs activated
  • [Import] Fix bug with textures import with *.gltf
  • [Import] Fixed bug at import on materials rendered red (Greyscale color issue)
  • [Import] Fixed bug when importing animation from *.VPB files
  • [Import] Fixed bug which prevented the use of "Use Material in Resources" parameter
  • [Import] Fixed bug with Smart Merging function while importing *.VPB files
  • [Import] Fixed potential blocking when trying to import .sldasm files
  • [Import] Preservation of Bones & Skins information while importing a model with Pixyz importer
  • [LOD Tool] Fixed Combine function when used from LOD Rule
  • [LOD Tool] Increased stability and performances
  • [Rule Engine] Fix bug when "Insert After" a rule was inserting before
  • [Rule Engine] Fixed bug on undoing (ctrl + z) Rule processing with merging function
  • [Rule Engine] Fixed bug with Debug given the wrong number of triangles
  • [Toolbox] Fixed bug where meshes were renamed when using Toolbox functions on them
  • [Toolbox] Fixed bug with Retopology Field Aligned
  • [URP] Fixed bug with losing Base Map when using decimate
  • [URP] Fixed bug with missing base map when importing .fbx in URP scene





Update 2020.2.6.2

(Released July 02, 2021)

Improved

  • [Import] "Creo" format: version 8 supported
  • [Import] "Parasolid" format: version 33.1 supported
  • [Import] "Catia" format: version V5-6 R2021 supported
  • [Import] "Rhino" format: version 7 supported
  • [Import] "NX-Unigraphics" format: version 1980 supported


Fixed

  • [Import] Fixed potential issue with STEP import
  • [Import] Fix issue with materials on STEP AP242
  • [Import] Fix potential bug with CATIA files
  • [Import] Fix potential bug with Solidworks files
  • [Import] Fixed potential issue with Parasolid file
  • [Import] Fixed .IFC potential issues & crashes



Update 2020.2.4.5

(Released May 17, 2021)


Fixed

  • [Import] "JT" format: Fixed a bug causing the loading of all LODs at import (only highest level is imported now)
  • [Import] Fix bug which prevented to import .pxz file with curves or rigged animations


Known Issues


  • Using Toolbox's functions change Meshes' name
  • DecimateToTarget on specific JT files can give uneven result
  • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization. 
  • Pixyz Point Clouds shader isn't compatible with WebGL applications
  • *.DWG 2D Drawings doesn't handle the colors
  • Importing .fbx with Plugin will keep only your albedo map
  • Advanced Hidden Removal doesn't work while trying to preserve Cavities
  • Bug with Create UV for lightMaps at Import
  • Bug with CreateLOD + Repair Instances at import


Update 2020.2.3.9

(Released April 14, 2021)

Improved

  • [General] Pixyz Plugin is officially compatible with Unity 2020.3 LTS
  • [Import] "glTF" format: Updated format to import lines
  • [Import] "JT" format: Updated format to import points
  • [Import] NX-Unigraphics format: version 1953 supported
  • [Import] Parasolid format: version 33 supported


Fixed

  • [Import] Fix bug with override Shader at import
  • [Import] Fix bug with Transparent materials not handled correctly
  • [Import] Fix potential crash at import with textured model (.pxz)
  • [Import] Fix prefab creation at import
  • [Import] "FBX" format: Fixed metadata types different from  "string" type not properly exported
  • [Import] "glTF" format: Fixed metadata/custom properties (extras) not imported
  • [Import] "glTF" format: Fixed Opacity map ignored when Diffuse map also contains alpha information
  • [Import] "glTF" format: Fixed ORM textures not properly named at import
  • [Import] "glTF" format: Fixed wrong albedo color with some GLB files at import
  • [Import] "JT" format: Fixed metadata attached to empty occurrences not imported
  • [Import] "JT" format: Fixed potential instability when importing files containing lines
  • [Import] "Rhino" format: Fixed potential RAM limitation bug when importing .3dm files
  • [Import] "SolidWorks" format: Fixed error with .SLDASM that was too demanding in memory and never ended
  • [Import] "Parasolid" format: improved import of Parasolid properties
  • [Import] "DWG" format: improved support
  • [Import] "Catia" format: improved support
  • [Toolbox] Fix bug on CreateUV projection when not using localAABB


Known Issues


  • Using Toolbox's functions change Meshes' name
  • DecimateToTarget on specific JT files can give uneven result
  • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization. 
  • Pixyz Point Clouds shader isn't compatible with WebGL applications
  • *.DWG 2D Drawings doesn't handle the colors
  • Importing .fbx with Plugin will keep only your albedo map
  • Advanced Hidden Removal doesn't work while trying to preserve Cavities
  • Bug with Create UV for lightMaps at Import
  • Bug with CreateLOD + Repair Instances at import


Update 2020.2.2.18

(Released February 17, 2020)

Improved

  • [General] Add Pixyz_2020_2 or NEWER to Define list
  • [Import] Update Import Window with Point Clouds
  • [Import] "Revit" format: Added support for version 2021
  • [Import] "Solid Edge" format: Added support for version 2021
  • [Toolbox] Optimization algorithms on Mesh are now compatible with HDRP & URP
  • [Toolbox] Better result with Retopology Standard


Fixed


  • [Install] Fix install via Package Manager with Git link
  • [Import] "Revit" format: Fixed incorrect UV coordinates within Revit models
  • [Import] "STEP" format: Fixed incorrect loading of some STEP242 files
  • [Import] "Creo" format: Fixed potentially missing geometries
  • [Import] Fix Rule processing before Prefab creation at import
  • [Import] Fix performances when importing .pxz file
  • [Import] Fix bug with Culled level when generating LOD at import
  • [Import] Fix triangularize at import that was causing holes in meshes
  • [Import] Fix bug with .e57 that didn"t import all the GameObjects contained in the Point Clouds file
  • [Import] Fix bug at import with .iam file
  • [Import] Fix bug with limitations of textures size at import
  • [Import] "3DXML" format: Fixed potential wrong positions giving exploded models
  • [Toolbox] Fix bug on Merge that didn't merge sub-meshes
  • [Toolbox] Fix bug with CreateUV that was changing Material's type
  • [Toolbox] Fix warning text for Retopology functions
  • [Toolbox] Fix error message with click on mesh renderer without material
  • [Toolbox] Fix bug that was deactivating the full hierarchy when we were doing Remeshing fonction
  • [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
  • [Toolbox] Update behaviour with function launched on mesh without renderer
  • [Toolbox] Fix presets on CreateUV for LightMaps
  • [Toolbox] Fix issue with Create Normals
  • [Toolbox] Fix issue with GameObject & Sub-mesh level on RemoveHidden function
  • [Toolbox] Fixed "Smart Orient Faces" not properly orienting faces in some cases
  • [LOD Tool] Fix LOD Bar when adding LOD Rule to an LOD Process


Known Issues


  • Using Toolbox's functions change Meshes' name
  • DecimateToTarget on specific JT files can give uneven result
  • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization. 
  • Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
  • Pixyz Point Clouds shader isn't compatible with WebGL application
  • *.DWG 2D Drawings doesn't handle the colors 


Update 2020.2.1.9

(Released December 24, 2020)

Improved

  • [Import] Support of SolidWorks 2021 version

Fixed

  • [Import] Fix potential issues with JT import
  • [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
  • [Toolbox] Fix issue with Create Normals
  • [Toolbox] Update behaviour with function launched on mesh without renderer
  • [Toolbox] Fix issue with GameObject & Sub-mesh level on RemoveHidden function
  • [Toolbox] Fix presets on CreateUV for LightMaps
  • [Material] Fix potential crash with Undo while Material Editor opened


Known Issues

  • Using Merge function gives console's errors but still work 
  • Problem of memory leak while using Toolbox function
  • Using Toolbox's functions change Meshes' name
  • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization. 
  • Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
  • Assigning a LODRule to a LODProcess make the LOD distribution bar bugged
  • Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
  • Pixyz Point Clouds shader isn't compatible with WebGL application



Release 2020.2.0.64

(Released December 7, 2020)

Breaking Changes

  • Pixyz Plugin for Unity can't be infused in your realtime applications for importing .pxz through API anymore. A new product for that purpose is coming soon
  • Pixyz Toolbox can be used on your animated assets (imported via Unity) and preserves bones & rigged information. 


New

  • Add LOD Tools (in Preview)
  • Add Decomposition Convex approach for Colliders generation
  • Add Combine mesh function
  • Add Create Billboard function
  • Add "Neighbors Preservation" for Hidden Removal function
  • Add Retopology Field-Aligned strategy (in Preview)
  • Add support of Autodesk ReCap files (rcp, rcs)


Improved

  • Automatic orientation of 3D models at import
  • Improved .JT import: Full Preservation of 3D data information and better mesh quality for less triangles
  • Improve .RVM import: Metadata imported with .RVM file through .ATT file
  • Improved .GLTF import : Higher performances & support of Point Clouds data
  • Improved Decimate To Target function with advanced parameters (ponderations)

Fixed

  • Fix Retopology standard with Baked textures
  • Fix rare bug on automatic decimation at import
  • Fix .pxz with Point Clouds data
  • Fix misplaced parts at import in some cases
  • Fix several issues regarding .JT imports

Known Issues

  • Problem of memory leak while using toolbox functions
  • Bug with changes of meshes' name when using the Toolbox
  • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
  • Bug with Remove Hidden Level sub-mesh & GameObject
  • Create Normals give unrelevant result
  • Problem when createUV on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
  • Missing Presets on CreateUVforLightMaps
  • Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process

Update 2020.1.2.16

(Released September 15, 2020)

Improved

  • Prevent users from importing while its already importing (causes crashes)
  • Replace warning with a dialog when adding pixyz importable files to the project, with the possibility to import directly using default settings
  • "Creo" format: Add support for version 7
  • "ACIS" format: Add support for version 2020
  • "Catia" format: Add support for version V5-R2020
  • "JT" format: Add support for version 10.3
  • "Autodesk Inventor" format: Add support for version 2021
  • General continuous improvement for all formats

Fixed

  • Fix an error when building without initializating the plugin
  • "Alias" format: Fix bad handling of symmetries at import
  • "IFC" format: Fix potentially missing parts in *.ifc files
  • "3DXML" format: Fix bad instances handling at export generating unreadable files (import fail)
  • "3DXML" format: Fix potential crash when exporting *.3dxml files after deleting textures
  • "Pixyz" format: Fix *.pxz export issue with very big files
  • Fix bad "Hidden Removal" bad behavior with transparent parts

Update 2020.1.1.8

(Released July 01, 2020)

New

  • Add "Repair Instances" feature at import to create instances from similar parts
  • Add « Yes for all » option when unpacking prefab from toolbox 
  • Add basic README at the package root

Improved

  • "SolidWorks" format: Add support for version 2020
  • "Revit" format: Add support for version 2020
  • "NX" format: Add support for version 1899
  • "Parasolid" format: Add support for version 32
  • "PLMXML" format: Add ExternalFile support
  • "STEP" format: format improved to avoid missing parts
  • "All formats": Add a default material import when an unknown type of material is used
  • Add a precision to evaluate if a CAD Curve is closed or not
  • Disable automatic patch merging for PXZ files to increase performances
  • Add serialization of colliders generated with the toolbox when creating a prefab

Fixed

  • "3DXML" format: Fix potentially missing metadata at import
  • "USD" format: Fix disconnected meshes at import (using format indexation)
  • "CGR" format: Fix potential crash when reading some PMI
  • "Alias" format: fix precision issue with the mode "By layer (one part by layer)"
  • "Pixyz" format: Fix missing components located on root node at import
  • "Pixyz" format: Fix potential crash when importing pr manipulating an old *.pxz file (prior to version 2020.1)
  • "Revit" format: Fix long delay upon reading metadata
  • Fix regression on performance of prefab creation
  • Fix compatibility link to doc
  • Fix no repaint when selection has changed in toolbox
  • Fix compatibility with unity 2018.4 to 2019.2
  • Fix CreatePrefab missing materials

Known Issues

  • JT format: JT v10 format gives uneven results. When possible, prefer using JT v9 format.
  • The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)