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PiXYZ Plugin for Unity
Scripting API Documentation
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Classes | |
class | Configuration |
class | ImportedModel |
class | Importer |
class | ImportSettings |
class | LODSettings |
class | LODsSettings |
Enumerations | |
enum | TreeProcessType { NONE = 0, COMPRESS = 1, RAKE = 2, MERGE = 3, MERGE_BY_MATERIAL = 4, MERGE_FINAL_ASSEMBLIES = 5 } |
enum | LODsMode { ROOT = 0, LEAVES = 1 } |
enum | LODQuality { MAXIMUM, HIGH, MEDIUM, LOW, POOR, CULLED } |
enum | MeshQuality { MAXIMUM, HIGH, MEDIUM, LOW, POOR } |
Functions | |
delegate void | ImportCompletedCallback (GameObject importedObject) |
delegate void | ProgressedCallback (float progress, string message) |
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strong |
LOD Quality.
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strong |
Mode to use for LODs.
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strong |
Mesh quality
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strong |
Tree processing type
delegate void PiXYZ.Plugin.Unity.ImportCompletedCallback | ( | GameObject | importedObject | ) |
Delegate to an Import ended callback.
Use PiXYZ.Plugin.Unity.EditorExtensions.GetDependencies to get all runtime dependencies (Editor Only).
importedObject | Imported GameObject |
delegate void PiXYZ.Plugin.Unity.ProgressedCallback | ( | float | progress, |
string | message | ||
) |
Delegate to an Import progressed callback.
progress | Progress value, from 0 to 1 |
message | Progress message |