Post Processing Group
The post processing group gather all post processing options. Post processing is not part of the import process itself, but rather actions done after the import process, such as staging imported asset with the Rule Engine.
As the Post-Processing isn't part of the import process, it's not part of the import settings either.
- Create Prefab: By default, the plugin imports the CAD model (made of its hierarchy and GameObjets) directly in the scene. Use this setting to also create a Prefab out of the CAD model (also automatically imported it in the scene).
NOTE It is possible to create a prefab afterwards by drag and dropping the main object from the hierarchy to the project panel. PiXYZ will display a popup to show the list of objects to serialize.
- Rules: This setting give the ability to select and execute a Rule Set created with the Rule Engine.