The VRED Import Settings will only appear if a .vpb file is selected in the Importing File Group.



  • Output Directory: Folder where to save the animation stack and textures extracted from the VRED scene.

  • Material Mapping Table (optional): Rule engine table associating VRED material name (A) with its equivalent in Unity "Resources" folder (B). A UV size (in mm) can be set to override VRED one (C).



NOTE                The corresponding Unity materials should be placed in a “Resources” folder in the Unity project. Check the “Use Materials in Resources” checkbox to load them directly.



  • Import Variants: Import transform and material variants.

  • Import Animations

  • Smart Merging: Merge parts while preserving variants and animations integrity.

  • Vred Path: VRED Pro or VRED Design executable path (must be installed and binded to VRED a valid license).

  • Vred Car Node: model root node in VRED scene graph.


Related topics