We’ve made a lot of improvements to our Products in the 2019.2 release and changed some behaviors regarding the usage of the PiXYZ PLUGIN for Unity.

To respond to all our users‘ requests, we’ve synthetized the many use cases possible in one table:


 

Plugin User Interface 1

Plugin API 2

 

Unity Editor

Unity Editor

Unity Runtime

Import CAD Files

Contact us

Contact us

Import PXZ Files

Contact us

Use Toolbox

Contact us

Use Rule Engine

Contact us


Plugin User Interface 1


This is the classic way of using the PiXYZ PLUGIN for Unity.

Files of any supported format can be imported in the Unity Editor through the dedicated menus, which are :


  • Importing from the menu bar : PiXYZ > Import Model


  • Importing by placing the 3D model in the Asset folder


GameObjects can also be optimized using the Toolbox and the Rule Engine menus.


Plugin API 2


The PiXYZ PLUGIN for Unity can also be used to import files and optimize models through an API.

With a standard license (purchased from the website), it is possible to import PXZ files in the Editor.

To import CAD files of any supported format through the API in the Editor or at Runtime, please contact us at sales@pi.xyz.


The standard license allows the optimization of GameObjects via the API in the Editor.


Related topic