Any application built in Unity that embeds PiXYZ PLUGIN for Unity requires:


  • Its own license to run
  • A license activation mechanism. It could be either :
    • An automatic call to a license server when the application starts
    • An embedded a License Manager GUI for license activation/installation


In the PiXYZ PLUGIN for Unity samples, you will find a fully functional License Manager window that works in runtime. It works same way as the License Manager in Unity Editor mode (node-locked and floating licenses compatible), and is entirely customizable.

Advanced documentation

More information about how the License Manager can be integrated and customized here: Using PiXYZ PLUGIN in Runtime mode


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