The Optimized Mesh Menu contains advanced mesh data optimization/reduction algorithms:


Menu option

Description

Keyboard Shortcut

Decimate

Process existing mesh and reduce polygon count.


Decimate Target

Reduces meshes density by decimating meshes using the polygon count aimed and defined by the user. It allows the user to control mesh optimization according to the polygon budget his project requires.


Remove Holes

Remove holes features from geometry.


Hidden Removal

Automatically delete parts, patches or polygons not viewed from a sphere around the scene.


Smart Hidden Removal

Delete parts, patches or polygons not viewed from a set of camera automatically generated. Allow to consider empty cavities (cockpit, engine area,…)


Replace By Box

Replace selected parts by their Bounding Box (Axis-Aligned BB or Oriented BB)


Bake Texture Maps

Create textures maps (Diffuse, Normal, MaterialID, PartID) out of the selected parts, providing they have UVs.