Mesh Menu
The Mesh Menu contains the most commonly used mesh data preparation algorithms:
Menu option |
Description |
Keyboard Shortcut |
Repair Mesh |
Automatically repairs selected meshes (tessellated geometries): stitches disconnected edges within the given tolerance, orients faces consistently,... |
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Create Normals |
Creates normals on the polygons of the selection |
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Orient Faces |
Orients consistently polygons' faces and normals in the same direction by propagating orientation information from one polygon to the other, for the selected meshes. |
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Invert Orientation |
Inverts polygons' faces and normals orientation, for the selection. The selection can be either Parts, patches or polygons.
(warning: le invert orientation agit sur la sélection quelle qu'elle soit (patch, polygon, part...). Donc pour inverser une occurrence, utiliser la fonction invertOrientation depuis F12)
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Smart Orient |
Orients all polygons in the same direction, automatically and at once on a full model, using a scattering of cameras to determine faces final orientation |
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Triangularize |
Converts all the polygons from the selected meshes into triangles only when possible |
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Equilateralize |
Makes all triangles equilateral by resizing edges when possible |
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Quadify |
Creates quadrangles out of triangles when possible |
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Identify Patches |
Creates patches boundaries on the selected meshes, based on geometrical information (attributes, edges angle, former CAD information...) |
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Explode Patches |
Splits meshes following patch boundaries and creates one single Part occurrence per old patch |
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Explode Part By Materials |
Creates one Part occurrence by material applied on the patches of the selected Part(s) |
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Delete Patches |
Deletes patches boundaries |
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Create Lines |
Creates polylines (made of free edges connected together) out of patches boundaries |
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Delete Lines |
Deletes polylines (made of free edges connected together) TIPS It can be useful to to delete lines prior to exporting to FBX files, in order to limit the file size and avoid performances issues in some cases. |
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Explode Connected Meshes |
Splits all the connected meshes within a Part occurrence into one new Part occurrence per connected mesh, for the selected Part(s) |