The Mesh Menu contains the most commonly used mesh data preparation algorithms:


Menu option

Description

Keyboard Shortcut

Repair Mesh

Automatically repairs selected meshes (tessellated geometries): stitches disconnected edges within the given tolerance, orients faces consistently,...


Create Normals

Creates normals on the polygons of the selection


Orient Faces

Orients consistently polygons' faces and normals in the same direction by propagating orientation information from one polygon to the other, for the selected meshes.


See About Face and Vertex Normals


Invert Orientation

Inverts polygons' faces and normals orientation, for the selection. The selection can be either Parts, patches or polygons.

(warning: le invert orientation agit sur la sélection quelle qu'elle soit (patch, polygon, part...). Donc pour inverser une occurrence, utiliser la fonction invertOrientation depuis F12)


Smart Orient

Orients all polygons in the same direction, automatically and at once on a full model, using a scattering of cameras to determine faces final orientation


Triangularize

Converts all the polygons from the selected meshes into triangles only when possible


Equilateralize

Makes all triangles equilateral by resizing edges when possible


Quadify

Creates quadrangles out of triangles when possible


Identify Patches

Creates patches boundaries on the selected meshes, based on geometrical information (attributes, edges angle, former CAD information...)


Explode Patches

Splits meshes following patch boundaries and creates one single Part occurrence per old patch


Explode Part By Materials

Creates one Part occurrence by material applied on the patches of the selected Part(s)


Delete Patches

Deletes patches boundaries


Create Lines

Creates polylines (made of free edges connected together) out of patches boundaries


Delete Lines

Deletes polylines (made of free edges connected together)


TIPS                It can be useful to to delete lines prior to exporting to FBX files, in order to limit the file size and avoid performances issues in some cases.



Explode Connected Meshes

Splits all the connected meshes within a Part occurrence into one new Part occurrence per connected mesh, for the selected Part(s)