The Optimized Mesh Menu contains advanced mesh data optimization/reduction algorithms:


Menu option

Description

Keyboard Shortcut

Decimate

Reduces meshes density (polygon count) on the selected Parts by performing a decimation algorithm


See also: About Decimation


Decimate Target

Reduces meshes density (polygon count) on the selected Parts by decimating them using the polygon count aimed and defined by the user. It allows the user to control mesh optimization according to the polygons budget his project requires.


Remove Holes

Removes holes from the meshes of the selected Parts, or fills them with a specified material


Hidden Removal

Automatically deletes parts, patches or polygons not viewed from a set of cameras placed spherically around the selected Parts


Smart Hidden Removal

Automatically deletes parts, patches or polygons not viewed from a set of cameras automatically generated and scattered around the selected model.


Replace By...

Used to replace a selection of occurrences by: another occurrence, its Bounding Box, a Convex Hull envelop or a primitive


Voxelize

Automatically generates a voxelization representation out of the external skin of the selected Parts


Marching Cubes

Automatically generates a Marching cubes representation out of the meshes of the selected Parts


Convex Hull [Beta]

Automatically generates a Convex Hull envelop out of the meshes of the selected Parts


Proxy Mesh With Textures

Automatically generates a proxy mesh (or remeshing) out of the current selection, with optional automatic texture maps generation (by baking)


Bake Texture Maps

Create textures maps (map types: Diffuse, Normal, Opacity, Roughness, Specular, Metallic, AO, Part ID, Material ID) out of the selected parts, providing they have UVs.