The UV Menu contains algorithms for UVs (texture coordinates) creation and management:


Menu option

Description

Keyboard Shortcut

Generate UV by Projection

Automatically creates Texture Coordinates (UV) by projection (on Bounding Box, on Box, From view...)


Generate UV by Unwrapping

Generates UV fit by automatically cutting and unwrapping meshes


Repack UV

Automatically packs all UV islands in the [0,1] UV space


Normalize UV

Automatically scales UVs to the [0,1] UV space


Swap UV Channel

Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)


Remove UV

Cleans UVs from the selected channel on the selected Part(s)


Copy UV

Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)


UV Viewer

Opens a UV 2D representation

CTRL + U