UV Menu
The UV Menu contains algorithms for UVs (texture coordinates) creation and management:
Menu option |
Description |
Keyboard Shortcut |
Generate UV by Projection |
Automatically creates Texture Coordinates (UV) by projection (on Bounding Box, on Box, From view...) |
|
Generate UV by Unwrapping |
Generates UV fit by automatically cutting and unwrapping meshes |
|
Repack UV |
Automatically packs all UV islands in the [0,1] UV space |
|
Normalize UV |
Automatically scales UVs to the [0,1] UV space |
|
Swap UV Channel |
Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s) |
|
Remove UV |
Cleans UVs from the selected channel on the selected Part(s) |
|
Copy UV |
Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s) |
|
UV Viewer |
Opens a UV 2D representation |
CTRL + U |