Scene Menu
The Scene Menu contains the most commonly used algorithms to manage the Product Structure, in order to optimize it:
Menu option |
Description |
Keyboard Shortcut |
Merge Final Level |
Converts all final Assembly nodes of the selection into Parts by merging their children. A Final Level designates an Assembly node whose children are exclusively Part occurrences. |
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Merge By Tree Level |
Reduces the Product Structure (Tree) depth by merging together all Parts located at the specified Tree Level. The Tree Level designates the level at which an occurrence is positioned in the Tree (Root node is Level 0) |
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Merge Parts |
Merges all selected Parts together, as one single Part |
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Merge Parts By Assembly |
Merges together into one Part all Parts contained under each Assembly node of the Product Structure |
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Merge Parts By Material |
Merges Parts of the selection that share the same Material Property |
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Combine Meshes By Visible Materials |
Combines (merges) Parts of the selection by visible materials. The visible material is the material displayed on a polygon in the viewer (not necessarily the one set as a Material Property of the Part that owns the polygon: see About Materials). This function is equivalent to executing successively Explode By Materials then Merge Parts By Materials. |
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Transfer CAD Materials On Part Occurrences |
All materials inherited from a parent node or from the CAD surfaces of a Part are transferred to the Material Property of this Part. This action is executed for each Part of the hierarchy. This makes the material management easier in PiXYZ STUDIO. |
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Compress Tree |
Compresses a sub-tree of the Product Structure (Tree) by removing empty nodes, or any node containing only one sub-node, and by removing useless instances |
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Rake Tree |
Simplifies the Product Structure (Tree) by transferring all occurrences under the Root node of the scene (flattens all transforms) |
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Delete Empty Occurrences |
Deletes Assembly nodes without children |
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Apply Transformation |
Used to change the transformation matrix of a selection |
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Create Symmetry |
Creates planar symmetry from a selection |
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Make Instances Unique |
Destroys connection of a selected Instance with its other instances, making it unique (also called singularize) |
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Reset Transform |
Sets all transformation matrices of the selection to identity |
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Rename Long Occurrence Name |
Automatically reduces the character length in Assembly and Part name attribute to the specified value |
NOTE Optimizing the Product Structure can be very beneficial to limit the number of draw calls and maximizing performances in the final staging tool (Unity for example), as less transformation matrices are computed.