occurrences (OccurrenceList) : List of occurrences to process TargetStrategy (DecimateOptionsSelector) : Select between targetCount or ratio to define the number of triangles left after the decimation process boundaryWeight (Double) [optional] : Defines how important the edges defining the mesh boundaries (free edges) are during the decimation process, to preserve them from distortion normalWeight (Double) [optional] : Defines how important vertex normals are during the decimation process, to preserve the smoothing of the mesh from being damaged UVWeight (Double) [optional] : Defines how important UVs (texture coordinates) are during the decimation process, to preserve them from being distorted (along with the textures using the UVs) sharpNormalWeight (Double) [optional] : Defines how important sharp edges (or hard edges) are during the decimation process, to preserve them from being distorted UVSeamWeight (Double) [optional] : Defines how important UV seams (UV islands contours) are during the decimation process, to preserve them from being distorted (along with the textures using the UVs) forbidUVFoldovers (Boolean) [optional] : Forbids UVs to fold over and overlap each other during the decimation protectTopology (Boolean) [optional] : If False, the topology of the mesh can change and some edges can become non-manifold; but the visual quality will be better on model with complex topology