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Changelog
Important
Pixyz Studio 2025 still features a Python API interface, enabling developers to extend its out-of-the-box capabilities, but with the following limitations compared to previous releases (see What's New):
- It is no longer possible to import and export using scripting (the
IO
module is removed from the API), nor to reset or load a.pxz
scene. - Pixyz Studio plugins are compatible with Pixyz Studio only, and cannot be run with Pixyz SDK.
- The PyQt native support was discontinued, so plugins are limited to what the XML structure can offer. Users wishing to create advanced interfaces should use the full power of Pixyz SDK.
Also, a lot of changes have been made to the Python API (functions signatures, behavior,...). Take a close look below to help you migrate your old Pixyz Studio scripts and plugins.
For support, contact Pixyz support or reach out to the community on the Pixyz Forum.
[2025.1.0.5] - 2025-03-28
➕ ADDED
- Added
Combine Materials in Textures
action in theOptimize Mesh
men - Added an
Ambient light
preference to lighten the scene when using the Standard lighting mode - Added a spinner in the bottom taskbar indicating the app is still processing
- Added support if the
Windows 11
style
💡 CHANGED
🐛 FIXED
- Fixed scripting error output shortening
- Fixed
Isolate
mode not working in theNo-Show
view - Fixed the
FitView
not working inIsolate
mode with nothing selected - Fixed a crash when deleting materials while
SubpartInspector
is visible - Fixed
FitView
no longer ignoring hidden parts - Fixed viewer not updating at the end of an in-depth selection
- Fixed
Select Instances
action no longer selecting instances - Fixed material thumbnails being blank when Viewer is in isolate mode
- Fixed performance regressions when showing
MaterialWidget
- Fixed function's dialog always displaued with
Select Hidden Parts
andSelect Visible Parts
- Fixed
Unselect
(clear selection) keyboard shortcut not working anymore - Fixed a GPU memory leak whdn closing the app
- Fixed Material slots in widgets not emptied when resetting the app
- Fixed the tree's
Expand All
slower than before - Fixed the tree's
Fast Properties
not displayed correctly - Fixed
Find in Tree
not always focusing at the correct tree location - Fixed a crash when applying the rUV projection in the
UV Projection Tool
- Fix being unable to add
custom properties
to the tree - Fixed
Display Prototype Name
setting being ignored - Fixed searching by regular expression not working
- Fixed file drag&drop blocked after very first app startup
- Fixed
invalid identifier
error deleting occurrences if the prototypes tree dialog has been opened - Fixed
the given identifier is not valid component
error displayed in some cases - Fixed floating license server not found (force floating server to use flexLM)
- Fixed material thumbnails not updating when the material pattern type is changed
- Fixed
Manual Orientation
(up axis) value being ignored with the Guided Import - Fixed performance panel disappearing when background is changed
- Fixed broken documentation links in tooltips in
File
menu - Fixed move occurrences position in the tree broken
- Fixed progress bar not showing with functions from the
Process
module - Fixed patch borders not showing in the viewer after
identifyPatches
- Fixed in-depth selection not working as expected
- Fixed viewer not updated when parts transform changed
- Fixed
explode view
not working with pointclouds - Fixed
deleteEntities
steps logged when manipulating materials - Fixed submesh selection not working when clicking from backface
❌ REMOVED
- Removed the Catia-like navigation mode
- Removed the
runGenericProcess
function
📦 Pixyz SDK CHANGES
- 2024.3.0.14 → 2025.1.0.4
➕ ADDED FUNCTIONS
algo.hasOverlappingUV
Function to check if a given mesh has some overlapping UVspolygonal.hasUVs
: Function to check if a given mesh has some valid UV channelspolygonal.hasNormalizedUVs
: Function to check if a given mesh has some normalied UVscore.getRemainingSecondsBeforeLicenseTimeout
: After the connection to a floating license server is lost, get the seconds remanining until the program quitscore.hasConsoleVerbose
: Function to check whether a given Verbose level is present in the console's current mask
💡 BEHAVIOR CHANGE
algo.mergeUVIslandsAffine
: Now has one new parameterrotationStep
that only allows UV to rotate by multiples of this angle in degrees. -1 is used when no restriction is in place, and 0 or a value superior or equal to 360 for no rotationscene.getBRepInfos
Now return the number of nan-manifold edges in the scene treeview.createGPUScene
: Added the parametersuseIsolate
to indicate if the scene visibility should be impacted by the isolate function
👾 FIX
- Fixed
mergePartOccurrencesByMaterials
ignoring subpart materials- Fixed
computeAABB
to include lines- Revit: fixed misoriented faces at import
- Fixed Utf-8 material name encoding issue
- GLTF: Fixed PBR channels exception
- GLTF: Fixed variants not imported
- DGN: Fixed missong colors in some files
- USD: Fixes incorrect occurrences naming at export
- PARASOLID: Fixed surfaces created twice and overlapping leading to visual artifacts
- Fixed viewer's auto-clipping planes issue with 2D objects
- Fixed a crash when calling undo on empty stack
- Fixed offset parts with
convertSimilarPartOccurrencesToInstancesFast
- Fixed
explodeByMaterials
unsetting subpart materials- Improved VRAM consumption for GPU baking with opacity threshold
- Fixed
repairCAD
modifying with faces orientation withorient
parameter disabled- Fixed crash with
bakeMaps
when executed on parts without meshes- Fixed
convertVisibility
not working inconvertPMIToOccurrences
- Fixed baking failing when a material uses a UV channel that doesn't exist in the mesh
Previous releases
[2024.1.0.44 BETA] - 2025-02-07
➕ ADDED
- Added
Combine Materials in Textures
action in theOptimize Mesh
menu - Added API functions from the removed legacy
UI
module (askYesNo
,message
,...) intoStudio
module - Added
Preferences
quick access button in the main toolbar
💡 CHANGED
- Improved hierarchy handling performance
- Updated scripts from the
Sample Scripts
directory - Renamed the export preference
FbxUpAxis
withUpAxis
(affectsFBX
andJT
export formats only)
🐛 FIXED
- Fixed multiple crashes/bugs with material creation/deletion and with the Material Editor interface: undo/redo, thumbnail generation, wrong materials count, material properties overlapping, incorrect window size, material preview sphere cropped...
- Fixed Material Selector becoming blank
- Fixed transformation gizmo with mutiselection now always aligned to world
- Fixed wrong rotation value applied with multiple occurrences selected
- Fixed manual scaling yielding incorrect result with large and small values
- Fixed gizmo disappearig in orthographic camera mode
- Fixed crash/freeze when manipulating the scale in
Move Pivot Only
mode - Fixed clicking the scene gizmo initiating a rectangle selection
- Fixed viewer freeze with large selection with show/hide
- Fixed viewer not updating after
Select All
- Fixed clipping plan issues in the viewer
- Fixed environment map showing in orthographic perspective (now disabled)
- Fixed
Viewer Information Panel
(statistics panel) not counting statistics correctly - Fixed patch lines showing in the viewer with the
Outlines
button disabled - Fixed emissive map not baked with
ProxyMesh+Bake
andDecimateTarget+Bake
- Fixed
Select By
functions keeping theRoot
node selected in the final selection - Fixed current selection being included in selected return parameters
- Fixed current selection not filled in functions dialogs requiring a selection
- Fixed possible crash with functions while doing a selection
- Fixed functions with optional selection parameters ignoring the current selection
- Fixed renaming occurrences with
Rename
(F2) not working - Fixed potential crash when searching in the tree
- Fixed infinite tree reload with
Find Selection in Tree
- Fixed error prompted when using
Find Selection in Tree
- Fixed occurrences paste and duplicate without instance
- Fixed
Collapse
andExpand
tree actions - Fixed tree nodes destroyed when using drag-drop to parent them
- Fixed crash when deleting nodes in the tree
- Fixed crash when removing a fast property in the tree
- Fixed console output not logging
core.load
step - Fixed crash with multiple
core.resetSession
in script excecution - Fix black text in functions' presets dropdowns
- Fixed
out of range
error when modifying a subpart material - Fixed
Select By Material
failing to select parts with subpart materials - Fixed missing context menu actions
- Fixed animation controls being disabled when reimporting a model
- Fixed crash when undoing an import
- Fixed environment map thumbnail loading flipped
- Fixed crash when undoing any step which added a texture
- Fixed losing the progress bar after undoing some manipulations
- Fixed
Cutting Plane
tool adding uselesssetLocalMatrices
events in the History - Fixed crash caused by the Inspector constantly updating during script execution
- Fixed error popup with
Generate Phantom Mesh
- Fixed crash if Material Selector was opened before
resetSession
is called - Fixed incorrect transform matrix set when duplicating occurrences
- Fixed shortcuts being disabled after closing dialogs (undo/redo, Material Editor...)
- Fixed license expiration dialog appearing with floating license
- Fixed a crash when peforming some undo/redo on BReps manipulations
- Fixed a crash when creating a new keyboard shortcut
- Fixed visual artifact in Light Theme
- Fixed a crash when using
Manual Scale
inGuided Import
- Fixed incorrect camera setup when exiting a variant/PMI
- Fixed potentially incorrect camera angle with variant/PMI
- Fixed incorrect display behavior presets with plugins
- Fixed a crash with undo/redo and occurrennes owning a
Joint
component - Fixed
invalid viewer identifier
error popping randomly - Fixed incorrect opacity texture baking and rendered black with billboard generation
- Fixed billboard generated with abnormally large scale
❌ REMOVED
- Removed
Combine Meshes
action from theOptimize
menu (useMerge Parts By Materials
instead) - Removed
IO
module from the API interface (see above)
📦 Pixyz SDK CHANGES
- 2024.2.0.52 → 2024.3.0.14
➕ ADDED FUNCTIONS
scene.getChildrenCount
Get the children count of an occurrencescene.getFirstChild
Get the first child of an occurrencescene.getNextSibling
Get the next adjacent childcore.getLicenseError
Give the reason of license check failureview.destroyContext
Destroy the Vulkan instancealgo.hasOverlappingUV
Check for UV overlapping
💡 BEHAVIOR CHANGE
algo.removeOccludedGeometries
Now the parameteroccluders
has empty array as default value instead of 0algo.removeOccludedGeometriesAdvanced
Now the parameteroccluders
has empty array as default value instead of 0algo.removeOccludedGeometriesFromViewPoints
Now the parameteroccluders
has empty array as default value instead of 0scene.hide
Now accepts a list of occurrences instead of a single occurrencescene.show
Now accepts a list of occurrences instead of a single occurrencescene.inverseVisibility
Now accepts a list of occurrences instead of a single occurrencescene.showOnly
Now accepts a list of occurrences instead of a single occurrence
❌ REMOVED FUNCTIONS
view.captureNextFrame
core.pushAnalytic
core.isInteractiveMode
core.setInteractiveMode
core.message
core.askYesNo
core.choose
core.askString
🚀 FEATURES
- CATIA: Added filepath metadata on the occurrences at import
- CreoView: Added new filters
LoadHidden
andLoadConstructionsAndReferences
at import- SolidWorks: Added support for
Configurations
, now imported asVariants
- Added missing features from CPU Baker to GPU Baker
scene.getAABB
with precise=True now uses current animation pose👾 FIX
- CreoView: fixed missing formats (*.pvz, *.pvs) in import dialog
- Navisworks: fixed coordinate system detection
- Revit: fixed missing geometries
- Revit: fixed broken/missing faces
- Revit: fixed mismatching unique ID metadata
- DGN: fixed crash when importing 3d curves
- DGN: fixed precision issues
- DGN: fixed color index check
- DGN: fixed missing geometries
- DGN: fixed wrong faces orientation
- DGN: fixed determinism in multi-thread process
- GLTF: fixed exported files containing not valid data
- GLTF: fixed missing vertex colors with point cloud at export (black points)
- GLTF: fixed missing Part when adding subpartMaterial
- GLTF: fixed crash at export with Draco enabled and meshes with tangents
- GLTF: fixed incorrect support of KHR_xmp_json_ld extension at import/export
- GLTF: fixed issue in textures alpha coverage
- STEP: fixed PMI import crash
- JT: fixed import crash
- JT: disabled v10 support with alternative exporter because version unsupported
- PDF: fixed missing PDF export
- OBJ: fixed unlit texture missing at export
- STEP: fixed memory leaks at import
- STEP: fixed missing free lines at import
- CREO: fixed incorrect extensions with the 'Creo' filter in import dialogs
- FBX: fixed FBX exported with incorrect default FBX version
- DWG: Fixed missing PersistentID at import
- VRML: fixed Unit measure issue at import
- E57: Fixed exception thrown at import with e57 file containing Index packet
- PLY: Fixed a crash when importing a .ply file in mono-thread
- Fixed missing transparent material at export with some formats
- Fixed Viewer issues with some nVidia GPUs (e.g. Quadro P6000) causing incorrect behavior with
removeOccludedGeometries
functions- Fixed multiple issues with
algo.explodeByMaterials
- Fixed incorrect default root with
io.exportScene
- Fixed a crash in
scene.mergePartOccurrences
with vertexWeights attributes on meshes- Fixed incorrect NormalMap Baking on object without material
- Fixed crash when tessellating point clouds with
algo.tessellatePointClouds
on certain situations- Fixed multiple issues on tangents computation (import/rendering/creation)
- Fixed
scene.transferMaterialsOnPatches
applying materials on lines- Fixed a crash with
algo.decimateTarget
when parameter processMeshIndependently=True- Fixed a crash in
algo.mergePartOccurrences
with vertexWeights attributes existing on meshes- Fixed NormalMap Bbaking failing on parts without material
- Fixed SubPartMaterial not updated after
algo.deletePatches
- Fixed crash in
algo.repairCAD
when CAD loops are not attached to a face- Fixed a crash when overwriting an existing .pxz file
- Fixed crash at
pxz.release
- Fixed systematic crash with
algo.removeOccludedGeometriesAdvanced
- Fixed losing materials applied as a SubPart material with
algo.repairMesh
- Fixed
createVisibilityInformationAdvanced
returnig incorrects values by adding a depth bias to back faces
Known issues:
- Potential frame rate loss on laptops with Dual GPUs
- Broken in-app links to the documentation
- Incomplete product documentation
- Incomplete API Reference
[2024.1.0.28] - 2024-07-25
➕ ADDED FUNCTIONS
-
algo.crackMeshEdges
: Crack polygonal edges according to given criteria -
algo.dualContouring
: Replace the tessellations of the selected parts by a retopology based on a dual-contouring -
algo.filletMesh
: Fillet a mesh according to its Lines of Interest -
algo.getAllAxisFromCADModel
: Return all the main axis contained in the CAD models given -
algo.getUVQualityMetrics
: Compute UV mapping qualitative metrics. -
algo.getVisualComparisonFootprint
: Compute the visual footprint of the difference between two sets of occurrences -
algo.identifySharpEdges
: Mark as Lines Of Interest the sharp edges -
algo.mergeUVIslandsRelaxed
: Minimizes the number of seams in the UV mapping by merging UV islands -
algo.meshBooleanOperation
: Computes the boolean operation between the meshes of two occurrence lists -
algo.segmentMesh
: Segment Mesh into clusters guided by edge sharpnesses -
cad.addBodyToModel
: Add a body to the model -
cad.addEdgeToModel
: Add an edge to the model -
cad.addOpenShellToModel
: Add an open shell to the model -
cad.addPrecisionArea
: Define a working area on the 2D projection of the surface to define a parametric precision -
cad.addVertexToModel
: Add a vertex to the model -
cad.createBoundedLinearExtrusionBody
: Create a linear extrusion body -
cad.createCurveExtrusionBody
: Create a curve extrusion body -
cad.createLinearExtrusionBody
: Create a linear extrusion body -
cad.createLoopFromCurve
: Create a loop from a finite curve -
cad.createMultiExtrusionBody
: Create a linear extrusion body -
cad.createRevolveExtrusionBody
: Create a revolved extrusion body -
cad.endThreadBrepSession
: Ends BrepSession on current thread -
cad.getClosedShellOrientedFaces
: Get all orienteFaces contain in the closedShell -
cad.getCurveLength
: Returns the length of the curve -
cad.getEdgeLength
: Returns the length of the edge -
cad.getEdgeMaterial
: Get the material of the edge, if any -
cad.getModelOpenShells
: Get the list of open shells contained in a model -
cad.getModelPrecision
: Get the precision used in a model -
cad.getOpenShellOrientedFaces
: Get all orienteFaces contain in the openShell -
cad.getParametricPrecisionOnSurface
: Returns the parametric precision of a surface from the input precision -
cad.getPrecision
: Get the CAD precision -
cad.invertCoEdge
: Invert a coedge -
cad.invertFaces
: Invert faces -
cad.invertLoop
: Invert a loop -
cad.isCurveFinite
: If the curve is finite return true, return false otherwise -
cad.isSurfaceFinite
: Return if the surface is finite -
cad.needPrecisionArea
: Tells if it needs a working area on the surface -
cad.needTorusShapeCheck
: Returns true if the torus has a shape (lemon or apple) corresponding to the provided points -
cad.setCoEdgeCurve2D
: Set the curve 2D value of a coEdge -
cad.setCoEdgeSurface
: Set the surface value of a coEdge -
cad.setCurveLimits
: set the parametric space limits of a curve -
cad.setEdgeMaterial
: Define an edge's material -
cad.setUnitLength
: Set the CAD unity length property -
cad.startThreadBrepSession
: Create a new BrepSession on current thread -
core.getLogFile
: Get the path of the log file -
core.hasCustomProperty
: Return true if the custom property was found on the occurrence -
core.lockEntityRegistration
: Lock Entity registration, use with Caution. All entities created after this call will not be saved on .pxz file and will not be listed as existing entities on the Database. Be careful to not references these entities with other registered entities -
core.log
: Log a message to Pixyz output -
core.parallelAddJob
: Add a job to a parallel session -
core.parallelFinish
: Ends a parallel session after waiting for all jobs to finish -
core.parallelStart
: Starts a new parallel session -
core.removeModule
: Remove a module added via getModuleDescFromXML -
core.unlockEntityRegistration
: Unlock Entity registration -
geom.fromAffine
: Create a Matrix from an Affine -
geom.getMaxScale
: Get maximum matrix scale -
io.addAssetPaths
: add directory paths to search assets in -
io.applyAutoTessellate
: Handle auto tessellate options on given part, need to be complete -
io.clearAssetPaths
: clear all asset paths -
io.findInDirectories
: find the final path. This will search for the file in asset paths -
io.getAssetPaths
: get user defined paths to find assets -
io.getExtensionPriority
: get the priority of an extension from the pixyz importer -
io.importRemote3mxFile
: Import a remote 3mx file -
io.listVariants
: List all variants if file -
io.registerIOCallbacks
: Register import and export callbacks -
io.setAssetPaths
: replace paths to find assets -
material.convertFloat32To8BitsImage
: Returns a new image from the given converter from 32bits float to a 8Bits (e.g. depth render map) -
material.createImageFromData
: Import an Image from only its data -
material.fillUnusedPixels
: Fill unused pixels by propagating and averaging used pixels -
material.filterAO
: Filter an AO map using ATrous method -
material.getImagePixelColor
: Returns the color of a given pixel in an image -
material.getImagesSizes
: Returns the sizes of multiple images -
material.getMaterialPattern
: Gets the MaterialPattern name of the material -
material.getPointsAndMaterialFromText
: Returns list of 3D Points and a material from a string and fontname -
material.setCoeffOrTextureProperty
: Set a CoeffOrTexture property -
material.setColorAlphaProperty
: Set a ColorAlpha property -
material.setColorOrTextureProperty
: Set a ColorOrTexture property -
polygonal.createMeshFromDefinitions
: Create a new mesh from multiple MeshDefinition -
polygonal.createMeshFromText
: Creates an occurrence from string -
polygonal.usePointGapFillerNormal
: This triangulates a set of points and normals -
scene.addAnnotationGroup
: Add a Annotation Group to the pmi component -
scene.addInParentInstances
: Add an instance of prototype's child as child in current occurrence recursively -
scene.addMeshToAnnotation
: Add a mesh and its material to a annotation -
scene.createAnnotationFromDefinition
: Create Annotation from definition -
scene.createCapsule
: Create a new capsule -
scene.createOccurrenceFromAnnotation
: Convert a single annotation on an occurrence into an occurrence with mesh geometry -
scene.endModifyAllVariants
: Call this function to disable the modifications of all variants at the same time -
scene.getBrepShape
: Returns the Brep shape of a part -
scene.getHiddenPartOccurrences
: Get hidden part occurrences -
scene.getPartialLoadingStatus
: Get the current status of a partial loading component -
scene.getTessellationParameters
: Get tessellation parameters -
scene.getVolume
: Return the volume of the occurrence -
scene.getVolumes
: Return the volume of a set of root occurrences -
scene.invertSelect
: Invert occurrences to selection -
scene.setAnnotationToGroup
: set Annotation to a Annotation Group -
scene.setReferencedDataComponentParent
: Defines which referenced data is parent to the given component -
scene.setReferencedDataComponentPath
: Defines which path the referenced data is at -
scene.startModifyAllVariants
: Call this function to to enable the modifications of all variants at the same time -
scene.updateChildrenPrototypes
: Update children prototypes of the given occurrence -
view.drawCappingPlane
: Create an occurrence that holds the mesh of the surfaces that have been cut by the cutting plane -
view.getCameraFrontAxis
: Get the front axis of the nth view matrix of a given viewer -
view.getCameraPosition
: Get the position of the nth view matrix of a given viewer -
view.getCameraRightAxis
: Get the right axis of the nth view matrix of a given viewer -
view.getCameraUpAxis
: Get the up axis of the nth view matrix of a given viewer -
view.selectPrimitives
: Select the primitives (polygons, surfaces) contained in the given rectangle -
view.setDefaultViewerId
: Set default viewer id. This viewer will be used in other functions taking a Viewer as a parameter. Useful if a viewer needs to be shared across different contexts. -
view.startRecording
: Record viewer in a file -
view.stopRecording
: Stop recording video
💡 BEHAVIOR CHANGE
-
algo.automaticUVMapping
: Now have two new optional parameters allowing to set up the resolution and the padding -
algo.createVisibilityInformationAdvanced
: Now has alevel
parameter, likealgo.createVisibilityInformation
-
algo.decimateTarget
: Now takes an optional experimental parameter for hybrid memoryless approach -
algo.explodeConnectedMeshes
: Now has an optional parameter allowing to split connected components along non-manifold edges -
algo.getFittingCylinder
,algo.mapUvOnFittingCylinder
: Theses function now take an optional forced direction vector -
algo.remeshSurfacicHoles
: Algorithm was improved, new parameters were added -
algo.removeOccludedGeometries
,algo.findOccludedPartOccurrences
andalgo.createVisibilityInformation
: Now can create viewpoints on an hemisphere -
algo.removeOccludedGeometries
,algo.findOccludedPartOccurrences
andalgo.removeOccludedGeometriesFromPoints
: Viewpoints generation no longer creates a uv mapping of a grid ofsphereCount
×sphereCount
on a sphere (density is higher on the poles than on the hemisphere) but creates a uniform distribution ofsphereCount
viewpoints on a sphere. -
algo.removeOccludedGeometries
,algo.removeOccludedGeometriesAdvanced
,algo.removeOccludedGeometriesFromPoints
andalgo.removeOccludedGeometriesFromViewPoints
: These functions now take an optional list of occluders -
algo.unwrapUV
: Now has two new parameters to control solver's behavior -
cad.createLoop
: Now has a parameter allowing to merge isolated vertices in the loop -
cad.createRevolutionSurface
: Now parameters defining the starting and ending angles are renamed and used as if they were in radians -
cad.invertFaces
: Now has a parameter to invert loop orientation -
core.endUndoRedoStep
: Now has an optionaldeleteIfEmpty
parameter -
geom.fromTRS
: Rotation vector should be passed in degrees instead of radians -
geom.toTRS
: Rotation vector values are now returned in degrees -
material.createMaterialsFromMaps
: Now returns info on the created material -
scene.createTorus
: Now has agenerateUV
parameter like otherscene.create___
functions -
scene.getAABB
: Now takes an optional parameter allowing to compute more precise AABB -
scene.mergePartOccurrencesByFinalAssemblies
:MergeHiddenPartsMode
default value is nowDestroy
-
view.refreshViewer
: Removed the parametersframeCount
andforceUpdate
that were unused
⚠️ RENAMED FUNCTIONS
⚠️ RENAMED TYPES
Previous | New |
---|---|
polygonal.DressedPolyList |
polygonal.SubmeshList |
polygonal.DressedPoly |
polygonal.Submesh |
algo.SmartHiddenType |
algo.InnerOuterOption |
❌ REMOVED FEATURES
- Measurement Tool
- Advanced Search
- Plugin Editor
❌ REMOVED FUNCTIONS
-
algo.combineMeshes
: Usealgo.combineMaterials
andscene.mergePartOccurrences
to achieve the same result algo.deletePolygonalWeightAttribute
algo.destroyElements
algo.flattenUV
algo.getEdgePolygons
algo.getEdgeVertices
algo.getEdges
algo.getFreeEdges
algo.getFreeVertices
algo.getNormal
algo.getPatches
algo.getPolygonEdges
algo.getPolygonVertices
algo.getPolygons
algo.getTessellationBoundaries
algo.getTextureCoordinates
algo.getVertexCoordinates
algo.getVertexEdges
algo.getVertexPolygons
algo.getVertices
algo.getVisiblePolygons
algo.invertElements
algo.relaxUV
-
algo.retessellate
: Usealgo.tessellate
instead algo.smoothUV
algo.stitchUV
algo.toEditableMesh
algo.toStaticMesh
cad.addToModel
cad.createBoundedCurve
cad.getBoundedCurveDefinition
cad.getClosedShellOrientedDomains
cad.getModelDomains
cad.getOpenShellOrientedDomains
cad.setPrecision
core.addPreset
core.executeCommand
core.exportFunctionDialogScreen
core.exportPresets
core.generateHTMLDocumentation
core.getEntityTypeFromString
core.importPresets
core.isFloatingLicense
core.removeAllPresets
core.removePreset
core.savePreset
core.updateDocumentation
core.askYesNo
core.choose
core.askString
core.updateDocumentation
core.message
io.exportSceneToDTPlatform
io.exportSceneToReflect
io.importSceneFromDTPlatform
scene.selectPartsFromNoShow
❌ REMOVED TYPES
algo.EdgeListList
algo.EdgeList
algo.ElementList
algo.PatchList
algo.Patch
algo.PolygonListList
algo.PolygonList
algo.UVCoordList
algo.UVCoord
algo.VertexListList
algo.VertexList
-
core.Regex
: Changed from struct tocore.String