occurrences (OccurrenceList) : Occurrences of components to tessellate maxSag (Distance) : Maximum distance between the geometry and the tessellation maxLength (Distance) : Maximum length of elements maxAngle (Angle) : Maximum angle between normals of two adjacent elements createNormals (Boolean) [optional] : If true, normals will be generated uvMode (UVGenerationMode) [optional] : Select the texture coordinates generation mode uvChannel (Int) [optional] : The UV channel of the generated texture coordinates (if any) uvPadding (Double) [optional] : The UV padding between UV island in UV coordinate space (between 0-1). This parameter is handled as an heuristic so it might not be respected createTangents (Boolean) [optional] : If true, tangents will be generated createFreeEdges (Boolean) [optional] : If true, free edges will be created for each patch borders