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- PiXYZ
- PiXYZ.Config
- PiXYZ.Editor
-
PiXYZ.Import
- ExceptionHandler
- Formats
- Importer
- ImportSettings
- ImportSettingsTemplate
- ImportStamp
- LodGenerationSettings
- LodGroupPlacement
- LodQuality
- LodsGenerationSettings
- Metadata
- Parameter<T>
- ParameterAvailability
- SubProcess
- TransformVariant
- VariantSets
- VariantSets.MaterialSet
- VariantSets.Set
- VariantSets.Set<T, U>
- VariantSets.TransformSet
- VariantSets.VariantGroup
- VariantSets.VariantSet
- VariantSets.VariantStructure
- VariantsManager
- VariantsManager.MaterialSwitch
- VariantsManager.Switch
- VariantsManager.Switch<T>
- VariantsManager.TransformSwitch
- PiXYZ.Import.Editor
- PiXYZ.Tools
-
PiXYZ.Tools.Builtin
- AddChild
- AddChild.Placement
- AddCollider
- AddCollider.ColliderType
- AddLight
- AddRigidbody
- CreateLightmapUVs
- CreateNormals
- CreateUVs
- Decimate
- Decimate.DecimationCriterion
- Decimate.DecimationQuality
- Delete
- ExplodeSubmeshes
- FilterOnLayer
- FilterOnMaterial
- FilterOnMaterial.StringConstrain
- FilterOnMetadata
- FilterOnMetadata.PropName
- FilterOnMetadata.PropName.PropertyNameConstrain
- FilterOnMetadata.PropValue
- FilterOnMetadata.PropValue.PropertyValueConstrain
- FilterOnName
- FilterOnName.StringConstrain
- FilterOnPosition
- FilterOnPosition.BoundsCondition
- FilterOnTag
- FlipNormals
- GetAllGameObjects
- GetChildAt
- GetChildren
- GetGameObject
- GetImportedModel
- GetLatestImportedModel
- GetSelectedGameObjects
- Merge
- MoveOrigin
- MoveOrigin.MovePivotOption
- PrintGameObjectsInfo
- PrintMaterialsInfo
- PrintMeshesInfo
- RandomizeTransform
- RemoveHidden
- RemoveHidden.SelectionLevelUnity
- RepairMesh
- ReplaceBy
- ReplaceBy.ReplaceByMode
- Retopologize
- Retopologize.MeshReconstructionQuality
- Retopologize.RetopologyMode
- SetAsStatic
- SetEnabled
- SetLayer
- SetMaterial
- SetMesh
- SetMetadata
- SetName
- SetPosition
- SetPosition.Referential
- SetTag
- SwitchMaterials
- SwitchMaterials.CopyReplace
- SwitchMaterials.MaterialRemplacement
- TextureQuality
- PiXYZ.Tools.Editor
-
PiXYZ.Utils
- BaseExtensions
- CollectionExtensions
- Dispatcher
- Dispatcher.DelayedAction
- Dispatcher.DelayFramesDispatch
- Dispatcher.GoMainThreadDispatch
- Dispatcher.GoThreadPoolDispatch
- Dispatcher.SleepForSecondsDispatch
- Dispatcher.WaitForSecondsDispatch
- Dispatcher.YieldInstruction
- DynamicEnum
- FilePath
- FloatingMesh
- GameObjectToVoidHandler
- GenericRenderer
- LookupTable<K, V>
- MergingContainer
- MeshExtensions
- Profiler
- Profiling
- ProgressHandler
- Range
- ReflectionExtensions
- SceneExtensions
- StringToStringHandler
- TextureScaler
- ThreadQueue
- TypePathToUnityObject
- UnityObjectToStringHandler
- UnityObjectToUnityObjectHandler
- VerticesData
- VoidHandler