Class VariantsManager.TransformSwitch
Class handling transform variants
Inheritance
System.Object
VariantsManager.TransformSwitch
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: PiXYZ.Import
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class TransformSwitch : VariantsManager.Switch<TransformVariant>
Constructors
TransformSwitch(GameObject)
Declaration
public TransformSwitch(GameObject switchObject)
Parameters
Type | Name | Description |
---|---|---|
GameObject | switchObject |
Methods
objectDisabled(TransformVariant)
Declaration
public void objectDisabled(TransformVariant disabled_variant)
Parameters
Type | Name | Description |
---|---|---|
TransformVariant | disabled_variant |
selectVariant(Object)
Selects the transform variant passed as parameter
Declaration
public override bool selectVariant(object variant)
Parameters
Type | Name | Description |
---|---|---|
System.Object | variant |
Returns
Type | Description |
---|---|
System.Boolean | True if success |
Overrides
variantEnabled(TransformVariant)
Declaration
public void variantEnabled(TransformVariant enabled_variant)
Parameters
Type | Name | Description |
---|---|---|
TransformVariant | enabled_variant |