Class AddRigidbody
Inheritance
System.Object
ActionInOut<
System.Collections.Generic.IList<
GameObject>,
System.Collections.Generic.IList<
GameObject>>
AddRigidbody
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: cs.temp.dll.dll
Syntax
public class AddRigidbody : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
angularDrag
Declaration
[UserParameter(null, null, null, null)]
public float angularDrag
Field Value
Type |
Description |
System.Single |
|
collisionDetection
Declaration
[UserParameter(null, null, null, null)]
public CollisionDetectionMode collisionDetection
Field Value
Type |
Description |
CollisionDetectionMode |
|
drag
Declaration
[UserParameter(null, null, null, null)]
public float drag
Field Value
Type |
Description |
System.Single |
|
interpolate
Declaration
[UserParameter(null, null, null, null)]
public RigidbodyInterpolation interpolate
Field Value
Type |
Description |
RigidbodyInterpolation |
|
isKinematic
Declaration
[UserParameter(null, null, null, null)]
public bool isKinematic
Field Value
Type |
Description |
System.Boolean |
|
mass
Declaration
[UserParameter(null, null, null, null)]
public float mass
Field Value
Type |
Description |
System.Single |
|
useGravity
Declaration
[UserParameter(null, null, null, null)]
public bool useGravity
Field Value
Type |
Description |
System.Boolean |
|
Properties
id
Declaration
public override int id { get; }
Property Value
Type |
Description |
System.Int32 |
|
Overrides
menuPathRuleEngine
Declaration
public override string menuPathRuleEngine { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
menuPathToolbox
Declaration
public override string menuPathToolbox { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
tooltip
Declaration
public override string tooltip { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Methods
run(IList<GameObject>)
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
Type |
Name |
Description |
System.Collections.Generic.IList<GameObject> |
input |
|
Returns
Type |
Description |
System.Collections.Generic.IList<GameObject> |
|
Overrides
PiXYZ.Tools.ActionInOut<System.Collections.Generic.IList<GameObject>, System.Collections.Generic.IList<GameObject>>.run(System.Collections.Generic.IList<GameObject>)