Namespace PiXYZ.Tools.Builtin
Classes
AddChild
AddCollider
AddLight
AddRigidbody
CreateLightmapUVs
CreateNormals
CreateUVs
Decimate
Delete
ExplodeSubmeshes
FilterOnLayer
FilterOnMaterial
FilterOnMetadata
FilterOnName
FilterOnPosition
FilterOnTag
FlipNormals
GetAllGameObjects
GetChildAt
GetChildren
GetGameObject
GetImportedModel
GetLatestImportedModel
Get the latest GameObject imported with PiXYZ.\nIt will fail if there isn't at least one model imported with PiXYZ in the current scene.\nUse [Include Whole Hierarchy] to also include all of its children as well (at any level).