Class RandomizeTransform
Inheritance
System.Object
ActionInOut<
System.Collections.Generic.IList<
GameObject>,
System.Collections.Generic.IList<
GameObject>>
RandomizeTransform
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: cs.temp.dll.dll
public class RandomizeTransform : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Declaration
[UserParameter(null, null, null, null)]
public bool keepPositionTheSame
Field Value
Type |
Description |
System.Boolean |
|
Declaration
[UserParameter(null, null, null, null)]
public Vector3 rotationMax
Field Value
Declaration
[UserParameter(null, null, null, null)]
public Vector3 rotationMin
Field Value
Declaration
[UserParameter(null, null, null, null)]
public Vector3 scaleMax
Field Value
Declaration
[UserParameter(null, null, null, null)]
public Vector3 scaleMin
Field Value
Declaration
[UserParameter(null, null, null, null)]
public Vector3 translationMax
Field Value
Declaration
[UserParameter(null, null, null, null)]
public Vector3 translationMin
Field Value
Properties
Declaration
public override int id { get; }
Property Value
Type |
Description |
System.Int32 |
|
Overrides
Declaration
public override string menuPathRuleEngine { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Declaration
public override string menuPathToolbox { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Declaration
public override string tooltip { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Methods
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
Type |
Name |
Description |
System.Collections.Generic.IList<GameObject> |
input |
|
Returns
Type |
Description |
System.Collections.Generic.IList<GameObject> |
|
Overrides
PiXYZ.Tools.ActionInOut<System.Collections.Generic.IList<GameObject>, System.Collections.Generic.IList<GameObject>>.run(System.Collections.Generic.IList<GameObject>)