Class DispatcherEditor
This class connects to the Editor frame update to trigger MonoContext updates when not in play mode.
Inheritance
System.Object
DispatcherEditor
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: PiXYZ.Editor
Assembly: cs.temp.dll.dll
Syntax
public static class DispatcherEditor